Tom Clancy's: The Division

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Tom Clancy's: The Division

Messaggioda Guglya » 23 gennaio 2016, 1:20



Tom Clancy's The Division è un MMO sviluppato dalla Svedese Massive Entertainment.

Ambientato in una Terra in ginocchio, all'indomani di una gigantesca pandemia che ha sconvolto l'intera popolazione umana e distrutto gli equilibri internazionali, il gioco ci mette nei panni di un sopravvissuto impegnato nel mettere in salvo i propri compagni e sopravvivere giorno per giorno.

La missioni sono varie e comprendono esplorazione e scontri all'interno di un vasto mondo di gioco estremamente particolareggiato. L'ambientazione è futuristica, cosa che comporta l'applicazione di armi e tecnologie piuttosto avanzate, coadiuvate da un'interfaccia utente dinamica.



http://tomclancy-thedivision.ubi.com/game/it-it/home/
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 23 gennaio 2016, 1:24

Ubisoft ha rivelato che la versione di lancio di The Division sarà priva di alcuni dei contenuti presi in considerazione durante le fasi di sviluppo. Innanzitutto non saranno disponibili le sezioni collocate nei pressi di Brooklyn, dal momento che il team ha preferito, almeno all'inizio, focalizzarsi soltanto su Midtown Manhattan, soprattutto per ragioni di carattere narrativo.

“Per Tom Clancy’s The Division inizieremo con Midtown Manhattan. Abbiamo deciso così a causa della ricostruzione 1 a 1 e del modo in cui avviene la pandemia. Fondamentalmente tutto è stato colpito e non ci sono altre risorse perché chiunque ha cercato di fuggire. Non c’è più benzina nelle auto, non c’è traffico, manca il cibo”, ha commentato il direttore creativo Magnus Jansen durante un’intervista rilasciata a The Examiner.

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Stando alle parole di Jansen l’area di Midtown Manhattan offre già di per sé una vasta area open world e dovrebbe essere essere sufficiente per introdurre i giocatori nel mondo di The Division. Ovviamente è auspicabile che Brooklyn venga resa disponibile attraverso dei DLC insieme ad altri quartieri di New York, come il Queens o il Bronx. Tuttavia, per il momento, non sono ancora stati forniti dettagli più precisi.

Ubisoft ha poi annunciato che anche il sistema di scambio degli oggetti non sarà disponibile al lancio. A darne conferma è stato il direttore creativo Julian Gerighty, il quale ha giustificato la scelta adducendo come ragione la necessità di compiere delle scelte e stabilire priorità. Nulla vieta di pensare che anche questa funzionalità possa essere stata messa da parte in vista di futuri contenuti a pagamento e le parole di Gerighty sembrano confermarlo: “si tratta di qualcosa di cui le persone sono molto appassionate, potrebbe fare la sua comparsa in futuro”.

Durante il weekend sono emerse alcune indiscrezioni inerenti la versione PC di The Division. Alcuni video leakati durante un recente evento stampa di Ubisoft hanno rivelato l'intera lista delle opzioni grafiche che saranno presenti nell'edizione definitiva del gioco. Stando a queste informazioni sembra che su PC non sarà possibile bloccare il framerate. Il materiale è rimasto in rete solo qualche ora prima di essere eliminato, tuttavia le informazioni sono state conservate da alcuni utenti del celebre forum NeoGAF .



La versione PC di Tom Clancy's: The Division sviluppata in collaborazione con Red Storm non sarà semplicemente un port, avremo la possibilità di rimuovere i limiti al frame rate e di regolare una serie di parametri. Ecco l'elenco completo delle opzioni video presenti nel gioco:

- PC Version Video Options: (in case video gets taken down):
Vsync (on/off)
Frame Rate Limit (on/off)
Shadow Quality
Shadow Resolution
Spot Shadow Count
Spot Shadow Resolution
Contact Shadows
Post FX AA
Temporal AA
Sharpen Image (%)
Particle Detail
Enable Wind-affected Snow
Volumetric Fog
Reflection Quality
Local Reflection Quality
Sub-surface Scattering
Anisotropic Filtering
Parallax Mapping
Ambient Occlusion
Depth of Field
Object Detail (%)
Extra Streaming Distance (%)
Chromatic Aberration (on/off)
Lens Flare (on/off)
Vignette Effect (on/off) -

qui potete trovare la nostra anteprima sul PVE del gioco e qui quella sul PVP

Ubisoft ha confermato che una beta a porte chiuse di The Division avrà inizio il 28 gennaio su Xbox One, per poi giungere anche su PlayStation 4 e PC il giorno successivo.
I test proseguiranno fino al 31 gennaio e saranno l’ultimo banco di prova prima della pubblicazione definitiva, confermata per l’8 marzo.


fonte: Gamemag
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 17 febbraio 2016, 3:53

THE DIVISION – OPEN BETA DAL 18 FEBBRAIO

09/02/2016 09:00

Agenti, preparatevi ad entrare di nuovo nel baratro un' ultima volta prima del lancio definitivo del gioco!

Potrete gustare un' ultima volta, prima del lancio, Tom Clancy’s The Division in un' ultima versione Open Beta che partirà il 18 Febbraio.

Tutti potranno giocare gratuitamente senza alcuna restrizione durante questo periodo:

Possessori di XboxOne riceveranno il 24-h Early Access, e potranno iniziare a giocare dal 18 Febbraio.
I possessori di PC & PS4 entreranno in gioco dal 19 Febbraio
La Open Beta terminerà il 21 Febbraio a fine giornata.


Questa Open Beta è un invito a tutti gli agenti ad avere un ultimo assaggio del gioco prima del rilascio ufficiale che avverrà l’ 8 di Marzo.

In aggiunta al contenuto già visto nella Closed Beta, questa Open Beta includerà una nuova missione di esplorazione per riconquistare New York. Come ringraziamento per la partecipazione, verrete omaggiati con una ricompensa speciale in-game la quale si sbloccherà solo quando la versione completa del gioco sarà rilasciata.


Vi invitiamo ancora una volta sul nostro canale Twitch, dove effettueremo streaming durante l’intera sessione di beta. Quindi non indugiate e ponete tutte le domande e curiosità per saperne sempre di più!


Ci vediamo in strada, agenti!

Official Site

Download from Uplay
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Re: Tom Clancy's: The Division

Messaggioda oliva18 » 19 febbraio 2016, 0:49

Se qualcuno partecipa alla beta è il benvenuto!! Scaricate gente scaricate
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 19 febbraio 2016, 1:49

Open Beta from 10:00 AM (CET) :thumbsup:
The VRDivision meets around 10:00 PM !! :rock:
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 31 maggio 2016, 23:17

Update 1.2: Conflict - Patch Notes
NEW FEATURES

New Incursion: Clear Sky

Clear Sky is a new Incursion mission available in Columbus Circle.
You must be level 30.
The encounter is balanced for a team of 4 players outfitted with high level gear.
Hard Mode is available on May 24 when the update is released.
Challenge Mode will be made available the week after update 1.2 launches.

New Gear Sets
Four new gear sets have been added.

- Final Measure - Stand your ground by defusing hostile grenades with this powerful defensive set.
2 pieces: +50% Exotic Damage Resilience
3 pieces: +15% Protection from Elites
4 pieces: When throwing a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade.

- Hunter's Faith - Duel your enemies at range and come out on top with this survival focused marksman set.
2 pieces: +20% Marksman Rifle Critical Hit Damage
3 pieces: +20% Damage to elites
4 pieces: Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor is awarded. The armor disappears after one bullet hits you.

- Lone Star - Never reload your weapons again with this game changing utility set.
2 pieces: +100% Ammo capacity
3 pieces: +1000 LMG Damage, +1000 Shotgun Damage
4 pieces: When the weapon is holstered, it regains full ammo.

- Predator's Mark - Make your enemies bleed with this powerful offensive set.
2 pieces: +20% Optimal Range
3 pieces: +800 Assault Rifle damage, +700 Pistol Damage
4 pieces: Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets.

- High-Value Targets & Search and Destroy missions

At level 30, complete all Encounters and Side Missions in a named area to get access to the “Search and Destroy” missions in the Safe House.
Receive Target Intel as a reward for completing Search and Destroy missions.
Bring Target Intel to HVT officers at the Base of Operations to locate High Value Targets.
Complete daily and weekly High Value Target missions for end game rewards.

Hijack Extractions

When a player attaches a bag to the extraction rope, another player now has the ability to sever the rope.
Severing the rope will cause all extraction bags to fall to the ground, scattering their contents as a public loot drop.
Be careful, hijacking an extraction will instantly mark you as Rogue!

Sealed Cache

Named and Elite enemies in the Dark Zone can now drop Sealed Caches that contain mystery items.
Sealed Caches need to be extracted before they can be opened, just like regular loot drops.
There are four qualities of Sealed Cache:
Specialized
Superior
High End
Gear Set.

Player Stash in Dark Zone Checkpoints

Player stashes are now available in every Dark Zone checkpoint.
Checkpoints stashes eliminate the need for fast travel to your Base of Operations to collect your extracted loot!

ISAC Assignments

The ISAC Assignment is a new assignment type included in the map overview.
The ISAC Assignment will be available to players at level 30.
Every week a new ISAC Assignment will be available to the player.
The ISAC Assignment will reward players with exclusive vanity items.

General

Added new high-end named weapons in the game:
Hungry Hog: M60 Light Machinegun
Centurion: M1911 Pistol
Medved: SAIGA12 Shotgun
Historian: M1A Marksman Rifle
(Showstopper - AA12 Shotgun): Please note that while the Showstopper will be implemented in the game with this update, it will not be acquirable in-game until update 1.3
The Historian high-end marksman rifle is now available.
Added a 201+ Gear Score bracket for highly leveled players.

GAME CHANGES
GAMEPLAY


When a player is at max level, matchmaking for Hard and Challenge mode will now only seek players that are Level 30.
Armor damage mitigation cap has been increased to 75%.
Improved weapon blind fire and overall handling while in cover.
Reduced damages from level 34 NPCs using Shotguns and Sniper rifles.
Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.
Increased Gear Score requirement of Falcon Lost to better represent its difficulty (note that the difficulty of this Incursion hasn't changed)
Hard Mode: Gear Score 160
Challenge Mode: Gear Score 180

UI

In the Overview of the Inventory, the Health stat above Stamina has been replaced with Toughness. This is a combination of Health and Armor. The player's health pool will still be visible in the Character page and Stamina still increases Health.
The Phoenix credit cap has been increased from 1000 to 2000 credits.
Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
Players now have a voice chat indicator in the game UI to see if their own VOIP works.
The Special Gear Vendor has been renamed Special Equipment Vendor.

ITEMS

The Sentry's Call 4 pieces talent will now only apply to semi-automatic weapons (pistols, shotguns, and marksman rifles).
The Second bonus on Performance Mods have been significantly improved.

DARK ZONE

The extraction departure timer once the helicopter arrived has been increased to 60 seconds.

LOOT BALANCING
We have made a number of changes to loot drops. Specific activities will now provide the rewards listed below.

Missions

Hard Mode (Boss Drop)
1x 163 High End
Hard Mode (Mission Reward)
1x 163 High End
Challenge Mode (Boss Drop)
2x 182 High End
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set
Challenge Mode (Mission Reward)
1x 182 High End

Falcon Lost/Clear Sky

Hard Mode (Boss Drop)
1x 204 End Weapon
1x 214 Gear Set
182/204 High End or 214/240 Gear Set
Hard Mode (Weekly Reward)
1x 204 High End Weapon
1x 214 Gear Set
Challenge Mode (Boss Drop)
1x 204 Weapon
1x 240 Gear Set
1x 204 High End or 240 Gear Set
Challenge Mode (Weekly Reward)
1x 204 High End Weapon
1x 240 Gear Set

Dark Zone

Added Sealed Caches as new source for loot in the Dark Zone. Caches need to be extracted before they can be opened. Caches can come in any quality starting from Specialized and contain:
Equipment (weapons, gear or mods)
Division Tech
Dark Zone Credits

Brackets 0-160 & 161-200
Named bosses will now have a chance to drop a High-End or Gear Set Sealed Caches. If it drops, it will replace the guaranteed High-End item
Elite NPCs now have a chance to drop a Superior Sealed Cache
Named NPC Level 30 (DZ01 and DZ02)
1x 163 High End or 191 Gear Set
Named NPC Level 31 (DZ03 and DZ04)
1x 163/182 High End or 191/214 Gear Set
Named NPC Level 32 (DZ05 and DZ06)
1x 163/182/204 High End or 191/214/240 Gear Set

Added a new Dark Zone bracket for Gear Score 200+. This bracket will contain tougher enemies (level 32 to 34) and provide better rewards
All drops from NPCs will start at Superior quality
All Division Tech drops will be High-End quality
Higher chances to drop Sealed Caches on Elite and Named NPCs
Supply Drops will contain 1 High-End item Gear Score 182 (DZ 01-04), 204 (DZ 05-06) plus a chance at a Gear Set item Gear Score 214 (DZ 01-02), 214 to 240 (DZ 03-04), 240 (DZ 05-06)
Named NPC Level 32 (DZ01 and DZ02)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 33 (DZ03 and DZ04)
1x 182/204 High End or 214/240 Gear Set
Named NPC Level 34 (DZ05 and DZ06)
1x 204 High End or 240 Gear Set

BUG FIXES

Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
Fixed a bug with the Specialized gear talent where it wouldn't account for subsequent gear changes after the backpack was equipped.
Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn't work if the kill was done with a melee attack.
Fixed a bug with the Tactician's Authority talent where it wouldn't trigger properly against other Players.
Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
Fixed a bug where bleed resistance could roll above 100% on some items.
Fixed a bug where players could exit the playable map area by using the mobile cover skill.
Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
Fixed a bug where the Base of Operations NPC speech was too repetitive.
Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
Player characters will now properly holster their weapons when climbing over high cover.
Improved UI tooltips for trading between players.
Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
Fixed some objects in Falcon Lost that would not provide tactical cover.
Fixed a number of tooltips not displaying correctly in Arabic localization.
Fixed some instances where dead civilians would need things from the player.
Fixed a rare case where Rogue status would expire too soon.
Fixed a bug where the player could fall through the map in Brooklyn.
Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
Players can no longer phase transfer to a group member's higher Dark Zone bracket while having Rogue status.
Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
Fixed a bug where the player's own character could obstruct aiming while in cover.
And many more!

PC SPECIFIC

Fixed a bug where auto-aim would be automatically triggered on PC.
Min and Max mouse sensitivity values are now exposed in state.cfg file.
Added an option in the game UI that disables all Gamepad input.
Added the option to sort inventory items by Gear Score (PC only).
Added the option to toggle aim mode instead of holding to aim.
Players can now right-click on gear in the Overview screen to get straight to the mod screen.
Players can now rebind the ALT key.
Players can now exit the game from the title screen.
Fixed a bug where the game UI would not center correctly when dual screen is enabled.
Fixed scrolling in Mission Overview in the mega map.
Fixed an issue where scrolling through possible recalibrations was not always possible using the mouse.
Fixed an issue where the wrong recalibration option could be selected at the Recalibration Station.
Fixed a bug where some users could loot items from a distance using the mouse cursor.
Snap to Marker feature is now smoother while using a keyboard.
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 19 maggio 2017, 2:00

Quality Update 1.6.1

Agents,

With another successful Public Test Server wrapped up, and all the feedback coming from the community as a result, we are happy to release Quality Update 1.6.1 to the Live servers on May 23. There is a ton of bug fixes and balance changes in the update, and the full patch notes will be published on our website as we get closer to release.

On the fly

With Update 1.6.1 also comes one of the most requested features in The Division – Loadouts. No longer will you have to change every item in your inventory manually in order to switch your build; instead, you can save each build as a separate Loadout and switch between them with the click of a button (as long as you are out of combat). In total, you can save six different Loadouts.

https://ubistatic19-a.akamaihd.net/resource/en-us/game/tomclancy-thedivision/game/loadout_02_290896.gif

Your Loadouts also include your Skills, Talents and mods so you do not have to worry about manually switching those either. You can also choose a name for your Loadouts, making it easy to tell them apart at a glance. Each Loadout will also display the Gear Score of the gear in it.
While originally planned for Update 1.7 this summer, we know our players have been waiting for this feature for a long time and we are happy to bring it to you early.

Other improvements

While Loadouts are a big part of the update, they are not everything coming in Update 1.6.1. For example, we are introducing better group management for Last Stand, allowing you to inspect and mute all eight members of your team.

Another new feature in Last Stand are Proficiency Marks, rewarding the player who performed the best in a given role during a match with extra points. You will be able to track Proficiency Marks on the scoreboard during a match and if you are performing really well, you might be able to get multiple ones at the same time.

We have also added rewards for completely clearing a Landmark in the Dark Zone. You will get DZ experience and currency for doing them, but most importantly, you will get a non-contaminated item directly into your inventory – no need to extract it. Significant level design changes have been made to parts of the Dark Zone, like in the infamous “Coward’s Corner”, in order to limit unfair encounters.

Bugs and balancing

As mentioned above, Quality Update 1.6.1 includes many bug and balance fixes. We will not list all of them here, since it is a hefty list, but do take the time to read the patch notes as soon as they are published!
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The balance changes include removing aim assist hip firing with a controller and changes to certain Talents. Again, we refer to the patch notes for full details of the final changes, but we want to thank the community for all their feedback. It continues to be incredibly important to us and we are very grateful that so many players take the time to play on the PTS and share their impressions with us.

We are looking forward to running Public Test Servers for PlayStation 4 and Xbox in the future to involve even more of you in the process.

Summary

Quality Update 1.6.1 is a part of our new philosophy, where we do not wait for major updates to the game in order to release major bug and balancing fixes. We will follow this up with more patches during the year, while also focusing on big updates and new features with Update 1.7 and 1.8.

With Update 1.6.1, we are taking our time to fix longstanding bugs and adding one of the most requested features – Loadouts - to The Division. It helps to set the stage for the next step, Update 1.7, which will be coming this summer.

Thank you again to all the people that helped us test the update on the PTS, and to all the people that discussed it on our forums and in other places even if they could not play it. You are all instrumental to the future development of the game.

See you all in Manhattan!
/The Division Development Team
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Re: Tom Clancy's: The Division

Messaggioda Guglya » 19 maggio 2017, 2:06

State of the Game - May 18, 2017

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Agents, incoming State of the Game transmission:

Last State of the Game we discussed all things ETF and 1.6.1, as well as our Dark Zone Experience survey.
This week on the State of the Game we have one particular piece of news we know that many of you have been waiting for:
We are happy to announce that Update 1.6.1 will deploy on May 23rd!
Keep an eye out for the incoming Patch Notes on Monday the 22nd. Aside from 1.6.1, the team shed a little light on ETF Charlie and the near future for The Division.
Check out the full broadcast below, or give the Podcast Recap a listen for all the news while on the move.

State of the Game - May 18[www.twitch.tv]

SotG Podcast Recap[soundcloud.com]

TODAY

During the maintenance today we performed the usual duties.
ETF Charlie will be happening all next week, with Agents from all over the world meeting up in Newcastle to discuss Year Two. While 1.7 is close, the ETF will still have an impact on the update, as well as the future of Year Two and Update 1.8.
Update 1.6.1 launches this coming Tuesday, bringing Loadouts and a whole host of other bug fixes and balance changes. Check out our full detail on 1.6.1 here.

LOOKING FORWARD

As we head into the ETF Charlie event and launch of Update 1.6.1, we want to remind you that The Division is a constantly evolving and fluid world. We’ve seen and heard some amazing things from the community in recent history regarding all aspects of the game, and look forward to continuing these conversations. Thank you all for the constructive and consistent feedback.
If you are wondering where to post such information and ideas, use the Suggestions and Feedback link below to get straight into the forums and have your voice heard.
Suggestions and Feedback
As always, be sure to join us over on the Official Forums[forums.ubi.com] if you’re looking for a place to discuss all things related to The Division.

Until next time!
The Division Dev Team
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