Assetto Corsa by KUNOS Simulazioni

Downloads, News, Mods, auto, circuiti, plugins e tutto quello che serve per personalizzare Assetto Corsa di KUNOS Simulazioni

Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 4:43

1.8.1

- Launcher: reverted to pre-50 version of CEF for Vista compatibility
- Launcher default theme: various fixes for tags (sorting, case sensitivity, cases where main car and upgraded car shared the same tag)
- Added DRS signal in 488 GTB dashboard
- Corrected inverted rear diffuser animation on 488 GTB
- Launcher default theme: do not check for video resolution discrepancies in windowed mode
- Tweaks on shadows bias, reintroduced last cascade fade in (reduce popup of distant objects)
- Modding: Added INVERTED key in ANIMATION_ section (wing_animations.ini) to invert the animation
- Corrected steer brake on McLaren MP4 12C and McLaren P1
- Fixed some drift cars UI tags to allow an easier filtering
- Fixed lap validity reset on open tracks (see Nordschleife Touristenfahrten)
- Fixed 488 GT3's digital performance meter
- Tweaked Aventador SV exterior volume
- Tweaked Praga R1 interior volume
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 4:45

Massarutto ha preannunciato con uno screen "misterioso" il prossimo arrivo del nuovo Porsche Pack Vol.1, che conterrà una supercar, 2 GT, una GTR e 3 vetture storiche della casa tedesca.

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One Hypercar, two GT cars, one GTR car, three historical race cars. To make everyone happy. #incoming #PorschePackVol1
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 4:47

Marco Massarutto della Kunos annuncia questa mattina tramite Facebook alcuni dettagli riguardanti l'atteso Porsche Pack volume 1 per Assetto Corsa: il DLC sarà disponibile tramite Steam dal 25 ottobre, mentre gli utenti consoles dovranno pazientare qualche altro giorno, in attesa dell'ok da parte di Sony e Microsoft. Gli utenti Steam avranno a disposizione anche un Season Pass, che al costo di 15 euro includerà tutti i Pack targati Porsche! Le vetture incluse nel Vol.1 saranno: 911 Carrera S, 935 Moby Dick, 918 Spyder, Cayman GT4 Clubsport, 718 Cayman S, 917/30, 911 Carrera RSR 3.0 1974, inoltre come contenuti gratuiti avremo la pista di Silverstone 1960 e la Porsche Panamera G2.

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Just some quick note for our AC fans, before the official announcement: the Porsche Pack Volume 1 will be released on Steam on October 25th, and on PS4 and XB1 as soon as Sony and Microsoft approve the new build, since the approval process on console is not under our control. I'm glad to confirm that Steam approved our request to provide a Season Pass for the Porsche DLCs, that should be available by next week. The Season Pass will cost 15 Eur and it will allow to get all the 3 Porsche DLCs through a unique purchase, saving 28% of the full price. Each DLC will include 7 Porsche models, and will be available at the price of 6,99 Eur on PC, PS4 and XB1. About the list of cars included in the Porsche program, stay tuned. The cars included in the Vol.1: 911 Carrera S, 935 Moby Dick, 918 Spyder, Cayman GT4 Clubsport, 718 Cayman S, 917/30, 911 Carrera RSR 3.0 1974, to provide a perfect mix between road, racing and historic cars. As bonus free content available in the next update of Assetto Corsa, we'll release Silverstone 60's and the new Porsche Panamera G2.
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 4:50

PORSCHE PACK VOLUME 1

After more than 12 years away from the hardcore sim-racing world, the Porsche Brand finally arrives to Assetto Corsa and Kunos Simulazioni is working in a close and official partnership with the prestigious car manufacturer to release a series of three DLC packages that will include the most iconic, authentic, awesome cars created by Porsche during its glorious history, with the aim to provide the most accurate Porsche virtual experience ever. The Porsche Pack Volume 1 introduces some of the most iconic Porsche cars ever created, coupled with some of the most recent models of the Porsche 2016 line-up, with the aim to offer a perfect mix between road cars, hypercars, as well as modern and historic GT and racing models.

http://store.steampowered.com/app/526060/

THE CARS

Porsche 911 Carrera S

The 911 has been the world's best-selling sports car for decades. In 2015, the new generation arrived to further extend this lead. With innovative turbo flat engines, an advanced chassis with an even greater spread between performance and comfort it is exceedingly well-equipped for this. Thanks to more than four decades of experience with turbo engines – in both motor racing and production sports cars – the new engines in the 911 Carrera S offer improved performance, even more emotional driving pleasure and higher efficiency. 420 hp (309 kW) of power at the rear are waiting to be unleashed and converted into sporty propulsion. The greater power of the 911 Carrera S results from turbochargers with modified compressors, a specific exhaust system and tuned engine management. The new 911 also boasts impressive performance: The 911 Carrera S with Porsche-Doppelkupplung (PDK) and Sport Chrono Package performs its showcase discipline – the sprint from zero to 100 km/h – in just 3.9 seconds. This means that it is the first 911 in the Carrera family to undercut the magic four second mark. And the top speed has also increased further: the 911 Carrera S now reaches a mind-blowing 308 km/h. All in all, the 911 Carrera S again sets the benchmark for driving dynamics of all-round sports cars, further increasing the spread between everyday comfort and circuit performance.


Porsche 918 Spyder

The 918 Spyder embodies the essence of the Porsche idea: it combines pedigree motor racing technology with excellent everyday utility, and maximum performance with minimum consumption.
The 918 Spyder reveals its close links to motorsport in a variety of ways. It has been designed, developed and produced by Porsche engineers who build race cars, in cooperation with series production specialists. A great deal of insight gained from the development of Porsche race cars for the 24 hours race in Le Mans in 2014 was thus integrated into the 918 Spyder – and vice versa. Also, many parts of the super sports car come from manufacturers who have a proven record as suppliers for motorsport vehicles.
The main source of propulsion is the 4.6-litre, eight cylinder engine that produces 608 hp (447 kW) of power. The engine is derived directly from the power unit of the successful RS Spyder, which explains why it can deliver engine speeds of up to 9,150 rpm. The V8 engine is coupled to the hybrid module, which comprises a 115 kW electric motor and a decoupler that serves as the connection with the combustion engine. An additional electric motor with 95 kW drives the front axle. Because of its parallel hybrid configuration, the 918 Spyder can be powered at the rear axle either individually by the combustion engine or electric motors or via both drives jointly, thus giving it a total power of 887 hp (652 kW). The sprint from 0 to 100 km/h is performed within 2.6 seconds, and the top speed is reached at 345 km/h.
The car has an unladen weight of approximately 1,640 kg, an excellent low weight for a hybrid vehicle of this performance class. The drivetrain components and all components weighing over 50 kg are located as low and as centrally as possible within the vehicle. This results in a slightly rear end biased axle load distribution of 57 per cent on the rear axle and 43 per cent on the front axle, combined with an extremely low centre of gravity at approximately the height of the wheel hubs, which is ideal for driving dynamics.
All of this serves to give the 918 Spyder a superior performance on the racetrack. As the first vehicle to boast global road homologation, the 918 Spyder has conquered the 20.6-kilometre lap around the Nürburgring Nordschleife in less than seven minutes. Achieving a time of exactly six minutes and 57 seconds, the super sportscar shaved an incredible 14 seconds off the previous record.


Porsche 911 Carrera RSR 3.0

When choosing the most exciting 911 of all time, the Porsche 911 Carrera RSR would come out on top. Based on the 911 Carrera RS homologation model, the RSR was built in 1972 as a Group 4 race car, whose performance far exceeded that of its predecessors.
The front and rear wings were five centimetres wider, and the oil cooler was located under the car's front-end which visually highlighted the power of the 55 911 Carrera RSRs produced. The rear of the vehicle had a six-cylinder engine with increased displacement, whose performance was increased to 330 hp at 8,000 rpm, thanks to dual ignition and larger valves and cylinders.
The Porsche works team competed in the 1973 Manufacturers' World Prototype Championship with the 911 Carrera RSR. In the last Targa Florio World Championship race ever held, the works cars achieved an historic overall victory (Müller/van Lennep), which marked the end of the great road race era. More GT victories followed at the 6h of Vallelunga and the 1000 kilometres of Dijon and Spa. Customer teams also entered motorsport events with the 911 Carrera RSR, winning the 24h of Daytona in 1973, as well as the European and German Rally Championships, among others. For Porsche, this heralded the start of a new era of customer racing.


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Porsche 718 Cayman S

The third, redeveloped generation of the mid-engine sport coupé 718 Cayman has a more striking, athletic and efficient appearance than its predecessors. And although it features -- for the first time -- four-cylinder flat engines with turbocharging instead of six-cylinder engines as in the previous generations, the performance has actually improved significantly. The 718 Cayman S model delivers 350 hp (257 kW) with a displacement of 2.5 litres. The tremendous torque of the new engine promises driving fun and agility even at low revs. The 2.5-litre engine of the 718 Cayman S features a turbocharger with variable turbine geometry (VTG), a technology hitherto used exclusively in the 911 Turbo. It delivers up to 420 Nm (an extra 50 Nm) to the crankshaft at engine speeds between 1,900 and 4,500 rpm. For the driver this means even better torque in all engine speed ranges. The 718 Cayman with PDK and optional Sport Chrono Package sprints from zero to 100 km/h in 4.7 seconds. The 718 Cayman S with Porsche-Doppelkupplung (PDK) and optional Sport Chrono Package sprints from zero to 100 km/h in 4.2 seconds. The top speed is 285 km/h.
In terms of its driving dynamics, the 718 Cayman S follows in the tracks of the classic 718 race cars. Thanks to their outstanding agility, the historic mid-engine sports cars won numerous races in the 1950s and 1960s such as the Targa Florio and Le Mans. Lateral rigidity and wheel tracking have been improved in the completely retuned chassis; springs and stabilisers have been designed to be firmer and the tuning of the shock absorbers has been revised. The steering, which has been configured to be ten per cent more direct, enhances agility and driving fun. The rear wheels, which are one-half of an inch wider, in combination with the redeveloped tyres result in an increased lateral force potential and hence in greater cornering stability.


Porsche 917/30 Spyder

The Porsche 917/30 Spyder owed its outstanding performance to its twelve-cylinder twin-turbo engine. Unlike the strictly regulated European motorsport series, the CanAm series placed no restrictions on technicians' ingenuity in terms of weight or displacement limits. The team supporting the Porsche race engine designer, Hans Mezger, was therefore able to dig deep into its box of tricks to ensure that the twelve-cylinder turbo engine of the 917/30 steadfastly produced 1,100 to 1,400 hp and a maximum torque of 1,210 Newton metres, thereby guaranteeing exceptional acceleration: from zero to 100 km/h in just 2.4 seconds, a mere 5.4 seconds to the 200 mark and only 11.3 seconds to reach a speed of 300 km/h.
And above all, the turbocharger of the Porsche 917/30 Spyder proved to be highly reliable, even on twisting circuits. Porsche driver Mark Donohue beat his McLaren and Chevrolet rivals so comprehensively, that the race car received the equally rare and coveted title of "unbeatable". Only the CanAm series rules prevented the fast, reliable Porsche 917/30 Spyder from entering the race again in 1974. But the Porsche 917/30 Spyder was much talked about even after the 1973 race season.
In 1975, Mark Donohue set a new world lap record in Talladega, Alabama, in an aerodynamically optimised 917/30. The absolute top speed of the American's fastest lap was 385.85 km/h.
Today, the race car can be admired in the Porsche Museum in Zuffenhausen, where it is considered a highlight of the museum's collection. The 917/30 also regularly tours the world as a brand ambassador as part of the Rolling Porsche Museum.


Porsche 935/78 'Moby Dick'

In 1976, the Porsche engineers developed a race car based on the 911 Turbo, which was set to dominate the long-distance races of the FIA Group 5 Manufacturers' World Championship: the Porsche 935. The highlight of this development project was the legendary Porsche 935/78 from 1978 – the most powerful 911 of all time. The differences between this powerhouse - named "Moby Dick" on account of its wide, long-tailed body - and previous models were a modified frame, aerodynamically enhanced body and right-hand drive, among other things. With the aim of improving the performance and durability of the engine, the Weissach engineers developed a power unit that was destined to leave the competition standing. As previous models had encountered problems with cylinder head maintenance, these were now simply welded together. A compromise also had to be found for the cooling. So water cooled the heads, and air cooled the cylinders. With the newly-introduced four-valve technology, the six-cylinder horizontally opposed engine relied on two intercooled turbochargers. Increasing the displacement to 3,211 cm³ resulted in brute power of 845 hp. Due to its continued dominance, Porsche withdrew from the long-distance World Championship in 1978, meaning that "Moby Dick" saw only a handful of outings. At Le Mans, the race car managed an incredible 366 km/h on the Mulsanne Straight, but in the end its drivers, Manfred Schurti and Rolf Stommelen, only finished in eighth place, due to technical problems. The great successes of the Porsche 935/78 were not achieved until 1978 onwards, as part of the private Kremer team.


Porsche Cayman GT4 Clubsport

Using the lightweight mid-engine sports car Cayman GT4 as its basis, Porsche Motorsport has developed a racing version solely for the track. Geared for performance, just like its drivers.The Cayman GT4 Clubsport is powered by a 3.8 liter mid-mounted flat-six engine, with an output of 385 hp (283 kW) and a maximum torque of 420 Nm. It reaches a top speed of 295 km/h.
The racing version features a Porsche double clutch transmission with shift paddles on the steering wheel and a mechanical rear-axle locking differential. The lightweight suspension strut front axle system is taken from its big 911 GT3 Cup brother, which is campaigned in Porsche's 20 one-make championships around the world. The impressive racing brake system is fitted with steel brake discs all round measuring 380-millimeters in diameter.
Tipping the scales at just 2866 lbs. (1,300 kilograms), the Cayman GT4 Clubsport, delivered from the factory with a welded-in safety cage, a racing bucket seat as well as a six-point harness, is truly lightweight and provides the car with a unique agility and driving dynamics on the track.
Ultima modifica di Guglya il 25 ottobre 2016, 4:55, modificato 1 volta in totale.
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 4:53

- 24/10/2016 - lista completa delle auto e le date di uscita

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La Kunos Simulazioni si sta preparando per rilasciare il DLC Porsche 1 domani 25 Ottobre. Nel frattempo su Steam è apparsa la lista completa delle auto che faranno parte del DLC Porsche 2 e 3 con le rispettive date di uscita. Ecco i modelli presenti in ogni pacchetto:

PRIMO DLC (25 Ottobre):
Porsche 911 Carrera S
Porsche 918 Spyder
Porsche 911 Carrera RSR 3.0
Porsche 718 Cayman S
Porsche 917/30 Spyder
Porsche 935/78 ‘Moby Dick’
Porsche Cayman GT4 Clubsport

SECONDO DLC (22 Novembre):
Porsche 911 GT3 RS
Porsche 718 Spyder RS
Porsche Cayman GT4
Porsche 718 Boxster S (in due versioni)
Porsche 919 Hybrid 2015
Porsche 911 GT1
Porsche 962C (in due versioni)

TERZO DLC (20 Dicembre):
Porsche 911 GT3 Cup 2017
Porsche 911 GT3 RSR 2017
Porsche 911 GT3 R 2015
Porsche 919 Hybrid 2016
Porsche 908 LH
Porsche 917 K
Porsche 911 R


Nessuna notizia per quanto riguarda il Season Pass, il quale era atteso per la settimana scorsa. Con ogni probabilità verrà reso disponibile domani insieme al primo DLC.
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Simone » 25 ottobre 2016, 10:45

Porsche :inlove:
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 25 ottobre 2016, 15:03

ma anche le Porches !! double love :inlove: :kiss:
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 8 novembre 2016, 5:21

Respecting what is now a very long tradition at Kunos Simulazioni, we are glad to introduce as part of our latest DLC a significant update to the overall build of Assetto Corsa. Reaching version 1.9, we welcome another piece of free bonus content, the brand new and recently unveiled Porsche Panamera G2 Turbo, the latest luxury saloon model manufactured by Porsche. As you can see it in the complete changelog below, the update continues the process of bringing general improvements to the core game in all areas, incorporating the precious feedback and suggestions of a community that is becoming larger day after day. One of the most relevant upgrades of this build involves the audio environment, taking advantage of the updating of FMod libraries:

the development team has reworked FMod interaction within the game, optimizing memory and CPU usage and improving the entire sfx engine, resulting in a much better sound environment and immersion.

If you wish to learn more about it, please visit the following URL: http://www.assettocorsa.net/forum/index ... 1-9.37827/

In addition to the plethora of audio updates, other improvements extend to introducing the official Sparco licence with brand new driver suit and glove textures and a reworked texture assignment system, race ending, live Time Table leaderboard in the pits and other additions to the Lap Time board, splits and Anti-Wrecker protection in Multiplayer mode, updating all GT3 cars to tyre model 10, AI improvements and numerous other improvements across the entire game engine, including graphics as well as physics.

Assetto Corsa 1.9 welcomes the first of the three free bonus Porsche cars that will be released within 2016, introducing the Porsche Panamera Turbo, a car that with Porsche test and development driver Lars Kern at the wheel completed a lap around the 20.832-kilometre long Nürburgring Nordschleife in only seven minutes and 39 seconds. The new Porsche Panamera reconciles two contrasting characteristics more than ever before: the performance of a genuine sports car and the comfort of a luxury saloon. It is a Gran Turismo that has been rethought and realigned. The second generation of the Panamera is advancing to become a performance icon of the luxury class.

We are also glad to announce that the historic version of the Silverstone circuit is finally available as free bonus content for all Assetto Corsa users, a remarkable addition that will please all fans of historic content already available in Assetto Corsa. The classic Silverstone is a circuit that perfectly matches some of the new legendary Porsche cars included in the Porsche Pack Vol.1. The 1967 version of the track was used between 1952 and 1974, with the overall layout kept largely unaltered for nearly 38 years. This piece of motorsport history hosted fierce competition between racing heroes such as Graham Hill, Jack Brabham, Jim Clark, Jackie Stewart and Jackie Ickx.

Assetto Corsa 1.9 is available on PC Steam today, and on PS4 and XBox One in November. Please read the changelog to learn more about the overall list of updates.

We kindly inform those who might be interested in purchasing the Season Pass that it is available for purchase.

Those who purchase the Season Pass will receive 3 add-on packs (7 cars each) for a single discounted price. The packs include a total of 21 Porsche unique car models, featuring all of the new 2016 Porsche line-up from both the car maker's production and legendary motorsport departments.

Assetto Corsa Porsche Pack Volume 1 - Includes 7 cars
http://store.steampowered.com/app/526060

Assetto Corsa Porsche Pack Volume 2 - Includes 7 cars in 10 total versions
Available on November 2016

Assetto Corsa Porsche Pack Volume 3 - Includes 7 cars
Available on December 2016


Changelog: V_1.9

- New Porsche 991 Carrera S (Porsche Pack #1 DLC)
- New Porsche 918 Spyder (Porsche Pack #1 DLC)
- New Porsche 718 Cayman S (Porsche Pack #1 DLC)
- New Porsche 917/30 CanAm 1973 (Porsche Pack #1 DLC)
- New Porsche 911 Carrera RSR 3.0 1974 (Porsche Pack #1 DLC)
- New Porsche Cayman GT4 Clubsport (Porsche Pack #1 DLC)
- New Porsche 935/78 Moby Dick 1978 (Porsche Pack #1 DLC)
- New Porsche Panamera G2 Turbo
- New Silverstone 1967 historic track
- Added session time/laps on the top of the screen (laps are the leader ones)
- Now race is over when the car complete its lap and the leader has finished his last one
- Added dynamic ARB
- Fixed possible collision still active on race restart
- Added ERS recharge digital display
- Improved precision on all digital leds
- GT3 cars use tire model v10.
- Fixed TC sound distortion when triggered for the first time
- New camber grip variation formula (Thank You Nao!)
- Simplified DirectX 11 initialization
- Added official "Sparco" license to Assetto Corsa
- Added Ballast system through Ballast App (single player only)
- Added new F9 vertical layouts
- Added new driver + crew texture system
- Added new personal driver texture
- Fixed virtual mirrors rendered when not necessary
- Fixed Kers and ERS able to rev in neutral and reverse gear and overrev the engine
- Improved FFB App UI, so label is readable by VR users
- Added multiplayer splits
- Added Time Table leaderboard mode: this includes realtime splits and delta
- Added Fmod optimizations
- Added Anti-Wrecker protection
- Fixed AI "flapping" DRS in traffic
- Improved autoshifter
- Improved laptimes board by adding splits and tyre compound
- Fixed backfire animation freezing after session change
- Fixed leaderboard history in multiplayer
- Added voting spam protection
- horizon locked view removed from Bumper camera
- Delta App reviewed
- Fixed possible flickering in case of engine stall
- Added backfire animation to Zonda R
- python new functions and members
- getCarTyreCompound(carid)
- Tyre blister and grain are now tied to the "Wear" settings and not "Damage". Wear=0 will turn off graining and blistering simulation
- Fmod updated to 1.08.12
- Updated SDK for modders
- Removed reverb snapshot in the Fmod project
- General audio engine code cleaning and bug fixing
- Vastly improved Fmod resource usage
- Voice stealing is now properly managed by code, so the sound mods will follow the same behaviour of the original sound banks
- Fixed listener priority for cars in pits. They don't steal the priority anymore
- Amount of events instances are now properly limited in order to keep proper volume range and overall performace improvement
- Overall volume balance
- 7.1 surround should now work as expected (on all platforms)
- Fixed audio initialization pop when the session starts
- Stereo imaging now works as expected
- Fixed ambience sound affected by reverb zones
- Reworked reverb logic: when triggered onboard, the reverb is given by the exterior engine
- Reworked distance attenuations for enhanced experience (e.g. engine_int raised to 350 meters)
- Reworked wind curves: now the wind volume is related to the air pressure (i.e. player car will hear turbulence when in draft and AP value goes below 1.00)
- Reworked surfaces audio curves
- Reworked skids logic
- Fixed skids positional sound
- New exterior skids sound
- Set tyre skid entry point to 100 in audio.ini (set what you prefer in the audio options)
- Reworked code management for traction control and limiter events
- Tweaked wind and limiter sound emitter position in dashboard camera
- Audio compressor on engine_ext event now works as expected when many cars are involved
- Surfaces, crashes and skids are now properly audible in chase and track cameras
- Opponents volume now honours F1 cameras. For track/free cameras it is set to max (optimum for replays, broadcasting etc.)
- Fixed load/coast smooth for AIs and multiplayer
- Fixed transmission smooth and pitch for multiplayer opponents
- Engine volume setting is now related to the player/focused car
- When driving, some opponents events are now audible (e.g. skids, surfaces and gear shifts if available)
- Surfaces events are now properly cached. This fixes stuttering when a surface event is triggered for the first time and should limit "digital clicks"
- Fixed multiplayer opponent surfaces sound when it leaves instantly (e.g acs proces kill/crash) while driving on sand/kerb/etc...
- New dirt sound effects
- New brake squeal for some "old" cars
- Added audio fade when track camera changes
- Added [VERSION] section in audio.ini
- Removed [LATENCY] section in audio.ini (managed by FMod itself now) and from the GUI
- Slightly modified gear grind sound
- Fixed wrong listener position for track and car cameras in some situations
- added DRL on LaFerrari, Mclaren P1, Nissan 370Z Nismo, Nissan GTR and Ford Mustang
- added templates for Porsche Vol. 1 cars
- fixed excessive brake light brightness on Ford Mustang
- minor graphics fixes on Triple Pack cars
- [Modding] added harvest series function in digital_instruments [KERS_RECHARGE_SERIE]
- [Modding] added 918 Spyder-style full power usage series function in digital_instruments [POWER_918]
- Added PACKER_RANGE_HF and PACKER_RANGE_HR for heave springs packer settings in setup.ini
- Packers now use bump stop rates
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 8 novembre 2016, 5:24

1.9.1

- Fixed crash with Porsche 918 when tyres are not on the tarmac in 32 bit mode
- Fixed crash with Tyre Tester App
- Fixed inactive ers controller on Porsche 918
- Fixed clicking gear shift on the Porsche 918
- Tweaked backfire volume on the Porsche 917/30
- Slightly tweaked volume curve (speed related) for the new brake squeal sound
- New Session info can be customized in [SteamLibrary]\steamapps\common\assettocorsa\system\cfg\session_info.ini
- Personal driver skin can be customized adding "driverskin.ini" into Documents\Assetto Corsa\cfg folder. The script must be similar to the one in "skin.ini" (skins folder of any official car) and can contain more driver models.
- Fixed Ferrari 488 GT3 setup ride height visualization. (physics on front splitter was fine)

1.9.2

- Fixed Lotus 49 hardcoded special event
- Ingame F9 leaderboard saves his last layout
- Added saturation to audio levels through in-game audio app
- Fixed in-game audio app not saving values
- Fixed Porsche 935/78 missing backfire
- Fixed rare audio clicks during gear shift for some cars
- Improved Speed Sensitivity calculations for X360 Game Pad controls (good default is now 50% Speed Sensitivity)


1.9.3

- Improved DX11 initialization
- Fixed same samples volume going crazy during update
- Tweaked compressor parameters for external view, now it kicks in more relaxed
- Corrected electronics behaviour and street tyres typo on Porsche 911 Carrera S 991.2
- Added new section to video.ini to force refresh rate (only works in fullscreen mode):
ex:
[REFRESH]
VALUE=50


http://www.assettocorsa.net/forum/index.php?threads/assetto-corsa-v1-9-porsche-pack-1-and-season-pass-available.38028/
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 19 dicembre 2016, 2:50

Alfa Giulia Quadrifoglio confermata in Assetto Corsa nel 2017
Assetto Corsa - 09/11/2016

Per molti è la rinascita del marchio, per molti è semplicemente l’ennesimo progetto italiano “copiato” da altre case automobilistiche. Mi sto riferendo ovviamente all’Alfa Giulia Quadrifoglio la quale è stata appena confermata nel simulatore italiano Assetto Corsa!

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Sulla Giulia Quadrifoglio si è detto di tutto, ma l’unica cosa certa di questa vettura è che in pista va come un fulmine! Non a caso ha registrato un tempo di 7:32 sul famoso circuito del Nurburgring, stabilendo il record nella sua categoria riuscendo a battere addirittura la BMW M4.

La Giulia Quadrifoglio arriverà in Assetto Corsa nel 2017 tramite contenuto ufficiale ovviamente, visto che ad annunciarla è stato direttamente Marco Massarutto.

:) Uè !! settimana scorsa ne ho visto una !!! Diesel, uhhhhhhh seguita da una 4C ! :cool: son tornati a sorridere gli occhi ! :rolleyes:

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Guglya

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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 19 dicembre 2016, 2:51

Official Changelog:

V_1.10

- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR

1.10.1
- Fixed Porsche Cayenne Turbo S not working

1.10.2
- Added acServerManager tyre models for Porsche Pack 2
- Fixed Ford Escort missing brake power setup screen
- Fixed Porsche 935/78 Moby Dick Moby Dick missing brake power setup screen
- Fixed Porsche 911 Carrera RSR 3.0 missing brake power setup screen
- Fixed Porsche 962 Longtail AI using low turbo boost
- Adjusted Porsche 718 RS60 spyder rev red needle, now showing around 7600rpm
- Fixed Porsche 718 Cayman S very fast gearchanges on manual gearbox.
- Fixed Porsche 718 Cayman S wrong UI tech specs weight and power to weight ratio. Physics were ok.
- Fixed typo on Porsche Cayenne brake power, stronger brakes
- Corrected Porsche 962C Short Tail and Long Tail tech specs information. (Physics were ok)
- Fixed McLaren 650 GT3 front toe setup range
- Python new functions and members
- Added isAIControlled(CarID)
- ERSMaxJ gives back KERS or ERS relatively to the system
- Shared Memory
- Added isAIControlled to Physics
- Added ersMaxJ to Static
- ERS/KERS currentJ is now reset when crossing the starting line during the first lap.
- Camera shake in VR is now off by default, enable it by setting ENABLE_CAMERA_SHAKE=1 in system/cfg/assetto_corsa.ini under [VR]
- Fixed the UI Setup Electronics - Engine Brake levels to be synched with the current physic values
- Tweaked livery on the Porsche 919 Hybrid
- Fixed windscreen reflection on the 911 Carrera S and 991 GT3 RS
- Fixed Dynamic Index formula... AGAIN!
- Fixed smoke renders in mirror even when the option is off with high quality mirrors

http://www.assettocorsa.net/forum/index ... ble.39379/
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 19 dicembre 2016, 2:53

Con UpDate 1.10 stato rilasciato anche il Porsche Pack 2, gratuito per coloro che hanno acquistato il Season Pass.

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Il secondo pacchetto dedicato contiene i seguenti modelli:

Porsche 911 GT3 RS
Porsche 718 Spyder RS
Porsche Cayman GT4
Porsche 718 Boxster S (in due versioni)
Porsche 919 Hybrid 2015
Porsche 911 GT1
Porsche 962C (in due versioni)



Il prossimo e ultimo Porsche Pack è previsto il 20 Dicembre.

Il gioco quindi continua ad essere supportato e nel 2017 sono previsti nuovi contenuti sia gratuiti che a pagamento.
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Guglya

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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 19 dicembre 2016, 3:00

La 911 GT3 RSR 2017 non sarà presente nel Porsche Pack 3

Tra pochi giorni, esattamente il 20 Dicembre, sarà rilasciato il terzo ed ultimo Porsche Pack per Assetto Corsa che, tra le altre, è attesa anche la 911 GT3 RSR 2017. Quest’ultima, però, non sarà disponibile ma arriverà solamente a Gennaio.

La Kunos Simulazioni ha fatto sapere che ha bisogno di più tempo per realizzare accuratamente la fisica di questa vettura perchè il nuovo modello da corsa della casa tedesca è molto diverso dal precedente. Nel Porsche Pack 3 ci saranno comunque sempre 7 auto perchè la GT3 RSR 2017 sarà sostituita dalla 911 Turbo S.

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La GT3 RSR era probabilmente quella più attesa dagli appassionati. La Kunos lo sa e per scusarsi ha annunciato che non appena l’auto sarà pronta arriverà nel simulatore tramite un aggiornamento gratuito.

La causa del posticipo potrebbe però essere anche un’altra: e se la Porsche non intende dare tutti i dati tecnici richiesti dalla Kunos per quest’auto? La mia è una ipotesi molto discutibile, lo so, ma potrebbe essere successo più o meno la stessa cosa che sta accadendo con iRacing con la Ferrari 488 GTE. Voi cosa ne pensate?
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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 22 dicembre 2016, 5:41

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La Kunos Simulazioni ha pubblicato una nuova serie di spettacolari screens di anteprima delle vetture che saranno protagoniste del prossimo Porsche Pack Volume 3 per Assetto Corsa, che sarà disponibile a partire dal 20 Dicembre tramite Steam. Qui di seguito la lista completa, mentre vi ricordiamo che la Porsche 911 GT3 RSR 2017, in leggero ritardo, sarà rilasciata gratuitamente a Gennaio.

Porsche 911 GT3 Cup 2017
Porsche 911 Turbo S
Porsche 911 GT3 R 2015
Porsche 919 Hybrid 2016
Porsche 908 LH
Porsche 917 K
Porsche 911 R

http://store.steampowered.com/app/540711/

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Re: Assetto Corsa by KUNOS Simulazioni

Messaggioda Guglya » 22 dicembre 2016, 5:47

Porsche 911 GT3 Cup 2017

The rear of the world's most-produced GT racing car now houses a 4-litre, six-cylinder flat engine for even more drive. Thanks to thoroughbred motorsport technology, the compact engine with direct fuel injection delivers peak performance of 357 kW (485 hp).
A range of innovative details also improve efficiency in addition to engine perfor-mance, ensuring even better durability of the naturally aspirated engine in racing mode and reduced maintenance costs.
Porsche manufactures the 911 GT3 Cup on the same production line as the 911 road car in its main plant in Stuttgart-Zuffenhausen. The basic race tuning is performed at the Weissach motorsport centre, where vehicles are also thoroughly tested by a professional race driver prior to delivery to the customer. Some 3031 units of the 911 GT3 Cup have been built in the 996, 997 and 991 model lines since 1998. This makes the brand cup racing car from Stuttgart the most-produced and most-sold GT racing car in the world.
The new 911 GT3 Cup will be used in the 2017 race season, initially exclusively in the Porsche Mobil 1 Supercup and in the Porsche Carrera Cup Deutschland, as well as in North America.

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Porsche 911 GT3 R 2016

Based on the 911 GT3 RS production sports car, the 911 GT3 R has been designed as customer sport race car for GT3 series around the world.
In developing the more than 368 kW (500 hp) racing nine-eleven, special attention was paid to lightweight design, better aerodynamic efficiency, reducing consumption, improved handling, further optimised safety as well as lowering service and spare parts costs.
The lightweight body design of the 911 GT3 RS production sports car featuring intelligent aluminium-steel composite construction has proven to be the ideal basis for the race car and its cutting-edge four-litre flat-six unit is largely identical to the high-performance production engine of the road-legal model.

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Porsche 919 Hybrid 2016

The WEC regulations lay down strict requirements relating to efficiency, safety and sustainability in motorsports. In short: vehicles that are designed for the future. These requirements have inspired Porsche's engineers to carry on what Porsche has been doing for over 60 years. Avoiding an either/or approach to isolated technologies, and instead examining every possible detail without losing sight of the overall picture.
In the LMP1 class, the principle of dominance through maximum performance will give way to the demand for efficiency. For the first time in the race’s history, all of the works teams in the top classification must compete with hybrid racing vehicles.
Porsche's choice of combustion engine was born out of an efficiency-optimized approach: a highly compact, turbocharged four-cylinder 2-liter engine with direct fuel injection. The combustion engine is supported by two energy recuperation systems. Years of experience in designing Sports Cars helped us to reduce the weight of individual components even further. The sports prototype is made mainly of carbon. In addition, the engine made of high-strength aluminum and the use of magnesium and various titanium alloys also helped to achieve the ideal system weight.

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Porsche 908 LH

The 908 debut came in the Monza 1000km race on April 25 1968. In September of the same year it was driven at the 24 Hours of Le Mans: here the 908s were the fastest cars in qualifying and the early stages of the race, however, unlucky for them the repair rules were misinterpreted by Porsche team leaders, resulting in their disqualification.
Things went better in next year's race: although Jacky Ickx won in a Ford GT40, Hans Herrmann' 908 LH finished in 2nd place, just a few seconds behind due to a brake pad issue towards the end of the race.

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Porsche 917 K

The bad results of the 917 in the 1969 forced Porsche to review the aero design, since its main problem was handling at high speeds. Those improvements gave birth to the 917 Kurzheck: that year this car won 7 out of 10 races, smashing the record distance by 190 miles at the 24 Hours of Daytona (724 laps).

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Porsche 911 R

The chassis of the new 911 R is based on the 911 GT3 and provides extremely sporty day-to-day driving. The tuning is extremely direct and the vehicle lies as low as the 911 GT3. All the chassis control systems have been adapted to the manual transmission.
At low speeds, the specially adapted system on the new 911 R steers the rear wheels in the opposite direction to the front wheels. This increases agility, particularly in tight bends. During high-speed manoeuvres, the system steers the rear wheels in the same direction as that of the front wheels. This enhances stability, particularly at high driving speeds.
The large-volume flat-six naturally aspirated engine sits right at the back of the new 911 R. Its high-performance unit delivers an impressive maximum engine speed of 8,500 rpm. With its 4-litre displacement it delivers 368 kW (500 hp), corresponding to an output of 92 kW 125 hp) per litre. The maximum torque is 460 Nm at 6,250 rpm.
With the very short shift travel of the 6-speed GT sports manual transmission, the 911 R accelerates from 0 to 100 kmh in only 3.8 seconds – provided you're nimble with the shift lever. Top speed is reached in 6th gear: at 323 kmh.
Power development of this kind is only possible with a high power-to-weight ratio. With the new 911 R this is a remarkable 2.7 kg/hp.

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Porsche 911 Turbo S

Porsche has always promised performance. The 911 Turbo S keeps that promise in an exceptionally impressive way: with a 3.8-litre, twinturbo six-cylinder engine that has even larger turbochargers than the 911 Turbo. Developing 427 kW (580 hp), the maximum torque is 750 Nm. You accelerate from 0 to 100 kmh in a breathtaking 2.9 seconds. And reach 200 kmh in 9.9 seconds. Top speed: 330 kmh.
From a technical point of view, the 911 Turbo S is just as well equipped as the 911 Turbo. In terms of performance, however, the specification is even more elaborate.
Porsche Dynamic Chassis Control (PDCC) provides active roll stabilisation and enhances the neutral handling further. The Porsche Ceramic Composite Brake (PCCB) improves braking performance. New 20-inch 911 Turbo S wheels have a central locking device – technology derived directly from motor racing.
The design of the 911 Turbo S is accentuated in a number of ways: on the outside, tailpipe trim in black chrome and SportDesign exterior mirrors with their V-shaped base

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Ultima modifica di Guglya il 22 dicembre 2016, 15:58, modificato 1 volta in totale.
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