[WIP] Classic Cars Mod by MAK-Corp.

Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 31 ottobre 2012, 11:22

rFactor2 | Classic Cars Mod: 1991 Porsche 962C nuovi renders

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 5 novembre 2012, 11:05

rFactor2 | Classic Cars Mod: Sauber Mercedes C11 primi renders

Il team di MAK-Corp. inoltre comunica che i modelli in lavorazione per rFactor2 saranno disponibili in futuro anche per altri simulatori come rFactor, RACE07, Assetto Corsa e GTR3.

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 13 novembre 2012, 15:58

rFactor2 | Classic Cars Mod: Terminati gli interni della Sauber Mercedes C11

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 18 dicembre 2012, 11:13

rFactor2 | Classic Cars Mod: Rendering 1993 Ford EB Falcon

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 18 marzo 2013, 20:12

rFactor2 | Classic Cars Mod: primi screnshots in-game di Chevrolet Camaro SS 1968, Dodge Challenger 1970 e Lamborghini Miura

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 1 aprile 2013, 10:21

rFactor2 | Classic Cars Mod by MAK-Corp.: Anteprima in-game della Mazda 787B

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda tommy86 » 1 aprile 2013, 17:05

rFactor2 | Classic Cars Mod by MAK-Corp.: Altri screenshots della Mazda 787B

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 6 maggio 2013, 16:26

rFactor2 | Classic Cars Mod by MAK-Corp.: nuovi screenshots della Mazda 787B

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 28 maggio 2013, 10:46

rFactor2 | Classic Cars Mod by MAK-Corp.: Sauber C11 nuovi renders

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda Simone » 4 giugno 2013, 15:35

rFactor2 | Classic Cars Mod by MAK-Corp.: Development Update

Petros Mak:
Greetings to all our mod followers. I thought it would be good to update you all on the happenings of this mod and the Group C cars so you have a more clear picture of where we’re at and what we have left to do. We’re pushing hard to get several cars done and released asap as things are dragging on quite a bit. I know its due to real life issues but I’ve been hounding the guys to try and get a move on it so we can complete things faster.

So first off. Lets talk about the Group C cars. The Mazda 787B is the first car that will be completely ready. Right now the car is being placed into rF1 by Steven. Why are we doing this? Well this is being done to check bugs in textures and model as well as finalize various areas and ensure the model has the quality we desire. We can also test alpha’s, bump and spec maps in rF1 to get them to a level we want before placing into rF2.

With rF2 changing with every update and the inability to see the true quality in dev mode and having to always pack everything, we have decided the more quicker route would be to place the cars in rf1, get them done, and then put them in rF2 with all the areas completed. The changes would be minor at that point as most things would be already done and this can help get them out far quicker.

The 787B is now in rF1 and we’ve only got a few things left to do (bear in mind its still in rF2 too but we’re finalizing these things in rF1 to port into rF2 easier). Those things being developed are the working gauges, LCD’s, Motec stuff. Adding the lights for the headlights and brake lights etc and last of all, finalizing physics for open beta release.

Once the LCD’s and Lights are done, the car will be given to our rF2 in-game team, Ales and Ashley to update the rF2 version with the working Motec’s. Once physics are done, they will be ported to rF2′s version and we’ll release the open beta’s. At this stage we think the rF1 open beta might be out first since the stuff will be done firstly there. But the rF2 version won’t be long after.

While this may seem like it will take longer, in actuality, having already started this process, we’ve seen that its taking much less time and its more beneficial for retaining the overall quality of the mod then we first expected.

After the Mazda 787B we’ll be adding other cars while we wait for the Sauber and Porsche to be finished painted. The Sauber and Porsche have been progressing very well with both Doug (painting the Sauber) and Juandi (painting the Porsche) have been working hard to develop a fantastic texture for the two of them. We aim to put those in the very moment they are done and prioritize them for release so we can fill up the Group C cars part of the mod.

We’ll then continue following this process with all our other cars as they are updated (model wise) to fix various bug fixes we have found on them. As each car gets done, we’ll release on a car by car basis so you can get additional content without having to wait a long time for a pack to be completed.

With the open beta’s our hope is that the community will become involved to play, test and provide feedback with their thoughts on each individual car. We are working hard to try and release the first set of cars in June, that is my aim and what I’m pushing the team on at the moment, hopefully real life won’t get in our way and we’ll be able to achieve this.

We may have a sketchy past in the modding, but our aim is to become more united with the community and show that we’ve learned from our mistakes and are looking to develop great content for you all to enjoy. I’ll be providing info on the development of the 787B beta over the coming days and weeks as it progresses. Stay tuned!
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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 12 agosto 2013, 16:34

rFactor2 | Classic Cars Mod by MAK-Corp.: Team Blog #2

Hello fellow MAK-Corp members and supporters. We felt it was high time to make a new blog post and provide some details and previews on some of the work we’ve been doing. As many of you may know, we are working on the 1991 Group C cars for rFactor, rFactor 2, RACE07. We’ve been prioritizing rFactor and rFactor 2 as we have different in-game guys for the two games as this helps us develop both versions simultaneously.

The rFactor 2 version has been taking its fair share of time however, longer than we expected. There has been a number of things we’ve been learning over the period we’ve been working with rF2. Stephen (Liquid4653) has been working hard on a daily basis to learn every aspect of rF2 and has been making some very good headway with it. Having learned the full in-game process as well as the driver animation process we are getting to the point where the mod is coming to fruition. Let’s not kid ourselves however, there are still things we need to do and learn. One of the main issues we’ve been having with rF2 is the differences between Dev mode and Single player mode. Parts that look fine in one, don’t look fine in the other, and this causes a bit of a problem during the development process to work out bugs, find an overall acceptable balance and getting the right results.

We do however have to thank Ales from UnitedRacingDesign who has been a major force in helping us get these Group C cars in game and finalized for released. Without his help we would not have been able to make as much progress as we have, nor would we have learned as much on rF2 as we now know. The Mazda 787B is with Ales at the moment as it is being finalized for the open beta release.

The Sauber Mercedes C11 is now in rF2 thanks to ADUBZ who has taken the lessons learned from Ales and applied them to the Sauber. The car is looking nice in game albeit a few tweaks we want, but overall it is progressing well with ADUBZ putting in a good amount of time recently to get it done.

The Porsche 962C (pictured below) is now painted and ready to be put into the games. Of course there are still other liveries we want to make. I do also have to stress out that this version of the Porsche 962C is just one of four versions run in 1991. We will be building not only the one pictured below, but also the version with the longer rear wing and diffuser which is a more popular version. Initially we had not planned to make that version but after discussing it with the guys we felt it was important we provided both versions for the community to enjoy.

Below are some screens of the Rothmans and Repsol liveries painted onto the version of the Porsche 962C we have built. The Porsche 962C was modeled by MAK-Corp Lead 3D Artist Dmitriy Barishev and was mapped and painted by MAK-Corp’s 2D Artist Juandi Sanchez. We hope you enjoy the previews.

In other news, our RACE07 modders (who do not mod rF1/2) have just about finished another mod release for the platform. We won’t give out just yet what it is but all you RACE07 fans can expect another mod sometime this month. We also want to let our RACE07 players know that we will also be making an update to the F107 mod for RACE07 that will fix several known issues and provide some more features previously not included in the initial release. We feel that it is only fair we keep our RACE07 mods as updated as we would our rF mods.

Some of you have been contacting us via our support site asking if we will be modding Assetto Corsa as many of you have hinted that you would like to see some of our cars like the Group C cars within the game. Right now an answer cannot be given to this question. We have to wait for AC to be released along with its modding tools. Once this occurs we will evaluate and analyze the game and its modding capabilities and tools to see if it is possible to mod it without many headaches. As modders and developers, we have to learn the methods used by each game developer and the requirements their game has. This does take time as we’ve seen with rF2, but what I can say is that we are interested in modding AC and if it comes out with the flexibility of being modded to a logical sense of ease, then we will definitely work on getting our cars into it.

Our other cars we have shown in the past such as the Lamborghini Miura and the american muscle cars are all ready to be put in game. Unfortunately we only have a few in-game guys and this keeps a lot of our cars in the waiting list to be added while we work on the more important ones getting into the game and released. We therefore extend an invitation to any modders be it modelers, painters, in-game guru’s, physic coders, engine sound composers etc who are interested to help not only develop new content, but help us get our current content out quicker to contact us about joining. We can always use the extra hands to help get these mods out sooner. We employ a family orientated atmosphere where we all help and support each other, if this is the type of team atmosphere you strive for, then why not give us a shot?

I think I’ll leave this blog post here for now. The team is working hard on getting all these mods done. Expect the next blog spot to provide some more details on other mods such as the F1 2008 mod progress and more. We thank you for tuning in and hope you enjoy the mods to come.


http://forum.mak-corp.net/forum.php

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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 29 settembre 2013, 11:00

rFactor2 | 1991 Group C Open Beta in arrivo il 30 Settembre con la Mazda 787B

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MAK-Corp is proud to announce the 787B / SRD-9C promotion it is running for the release of the 1991 Group C Open Beta for rF2. Thanks to Renovatio Development, MAK-Corp is able to provide our supporters with a very special bonus for downloading our mod. The 1991 Group C Open Beta will be released on the 30th of September 2013. The first five-hundred users to download the mod through our forum will receive a special 25% off coupon to spend on the SRD-9C at the Renovatio Development web shop located here.

The SRD-9C is a USB Data Display that works with 30 titles including high end titles such as F1 2012, rFactor 2, iRacing and many others, outputs various data such as speed, gear, fuel, split/sector times, lap times and brings the first telemetry experience for all games to the user. If you are a pure simulation junkie, then you do not want to miss out on owning an SRD-9C and this 25% coupon by being one of the first 500 downloaders of the mod will bring you that much closer to owning it.

The 25% Coupons will be valid until the 30th of October 2013 and will only be valid for the SRD-9C unit. There is a maximum of one coupon to be used per order and the discount is ONLY for the device. Shipping is excluded.

The 1991 Group C Open Beta mod that will be released on the 30th of September will feature the iconic Mazda 787B piloted to the Le Mans victory by Johnny Herbert, Volker Weidler and Bertrand Gachot. It will also feature four other iconic liveries from various seasons that were featured on the 787/B.

The mod is an Open Beta and as such still has areas where it will be updated in the future. We are releasing the Open Beta to provide the community with something to enjoy and to also provide feedback. As these vehicles are hard to acquire data for, we will be reviewing feedback from you, the community, about the Open Beta version of this mod. Be sure to post your feedback on our official thread here.

We look forward to hearing from you about the mod as well as expanding it to higher levels into the near future with more car add-on's such as the Porsche 962C and Sauber C11 that will come as quickly as possible.


http://www.mak-corp.com.au/index.php/co ... -promotion
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Re: Classic Cars Mod by MAK-Corp.

Messaggioda MRK37 » 13 ottobre 2013, 20:27

rFactor2 | 1991 Group C by MAK-Corp.: nuove immagini della Porsche 962

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