[WIP] Le Mans 1991-1996 by VirtuaLM

[WIP] Le Mans 1991-1996 by VirtuaLM

Messaggioda MRK37 » 12 maggio 2013, 11:32

Immagine
Immagine

Immagine

Immagine Immagine Immagine Immagine Immagine Immagine
Avatar utente
MRK37

37
Admin
Ricerca e Sviluppo Fisica e Modellazione
Pubbliche Relazioni
 
Messaggi: 14091
Iscritto il: 28 dicembre 2008, 13:46

Re: Le Mans 1991-1996 by VirtuaLM

Messaggioda MRK37 » 9 luglio 2013, 16:42

rFactor2 | Le Mans 1991-1996 by VirtuaLM: wet weather demo

Avatar utente
MRK37

37
Admin
Ricerca e Sviluppo Fisica e Modellazione
Pubbliche Relazioni
 
Messaggi: 14091
Iscritto il: 28 dicembre 2008, 13:46

Re: Le Mans 1991-1996 by VirtuaLM

Messaggioda Prestige » 9 luglio 2013, 16:50

Una bella garetta endurance qui non sarebbe male!
Organizziamo? ;)
:cool:
Un sorriso è il modo più economico per migliorare il tuo aspetto.
Fabio Cuccio
Avatar utente
Prestige

 
Messaggi: 2282
Iscritto il: 21 giugno 2009, 21:40
Località: Palermo

Re: Le Mans 1991-1996 by VirtuaLM

Messaggioda MRK37 » 9 luglio 2013, 16:53

La pista è ancora WIP, quando la rilasceranno molto volentieri :)
Avatar utente
MRK37

37
Admin
Ricerca e Sviluppo Fisica e Modellazione
Pubbliche Relazioni
 
Messaggi: 14091
Iscritto il: 28 dicembre 2008, 13:46

Re: Le Mans 1991-1996 by VirtuaLM

Messaggioda MRK37 » 28 ottobre 2013, 18:05

rFactor2 | Le Mans 1991-1996 by VirtuaLM: release plan

Le Mans has gone through initial testing with a lot of constructive feedback and small issues found that will be fixed for release.

The plan going forward is to have a public version ready soon. That version will not be the ultimate version ever to be released. I've written about the decision when to release on two occassions last year (Link 1, Link 2). The decision when to release is not an easy or obvious one. Specifically for Le Mans, I believe we need to avoid feature creep. There's always another small thing to add, or big thing to change to something just slightly better.

Today I spent the whole day re-building the plastic barriers at the pit entry, which bugged me since the rF1 release. They were slightly too saturated, which could easily have been fixed in photoshop. However they also missed the small holes and a cylindrical element in the mesh, which were only hinted at in the texture itself. Also they didn't have the overhanging connector pieces.
Essentially, I don't believe anyone would have noticed that. I don't think many people will notice, even after having read this post. In short, I should not have wasted my sunday on it.

There are three areas we will delay for a later update: a) re-texturing of the whole road surface, to save texture space and be able to add some variation to the base asphalt instead of having to spend it on the several different kinds of white lines, b) reworking the trees and c) having the guardrails bend behind one another instead of having the gaping holes like they currently do (which isn't a gameplay issue, there is an invisible collision "wall" where the gaps are, but the gaps bug me). Each of those is a fairly large undertaking on its own and tackling them before the initial release would probably push that release in to early 2014, which I feel would be unnecessary. The current state is certainly functional and looks relatively decent.


http://www.trackcreation.net/devdiary/?p=615
Avatar utente
MRK37

37
Admin
Ricerca e Sviluppo Fisica e Modellazione
Pubbliche Relazioni
 
Messaggi: 14091
Iscritto il: 28 dicembre 2008, 13:46


Torna a Modding

 


  • Argomenti correlati
    Risposte
    Visite
    Ultimo messaggio

Chi c’è in linea

Visitano il forum: Nessuno e 1 ospite