[WIP] WSGT2 by Team RMT

Re: WSGT2 by Team RMT

Messaggioda MRK37 » 8 luglio 2013, 11:34

rFactor2 | WSGT2 by Team RMT: Nuovo spettacolare render

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Re: WSGT2 by Team RMT

Messaggioda Simone » 11 settembre 2013, 9:32

rFactor2 | WSGT2 by Team RMT: Development update e nuove immagini

We have been working on some aspects of the mod that needed to be upgraded. The front and rear lights have been optimised, and various functions like working headlights, and brake lights, window reflection, bumbmaps and more have been implemented. The textures still need some updating, and there is still some work on the viewing angles and various coordinates.

Rick is working on the environmental sounds. We still hope that ISI will upgrade the sound department of rFactor2. For now, the sound system is hardly a match for the current generation sims and games out there. The system is basically the same as in rF1. Very limited, and very hard to control and create a dynamic sound. The Megane sounds fine at the moment, but we hope we can raise the bar a little in the future. We are also implementing the 2009 liveries, and are putting the individual inner and outer windows in-game. There is still enough to do. If we get some more spare time, we will record a little video this week, for those who would like to see the Megane in action.

As stated before, this Megane Trophy model is not to be confused with the ISI base content version. This is a scratch build model, for use in the WSGT2 mod project. The model was build back in 2009. We decided to use the model for an rFactor 2 project, to get acquainted with the rF2 workflow. All shown screenshots are grabbed in-game and un-edited using Fraps.

As usual, all is well at RMT.


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Re: WSGT2 by Team RMT

Messaggioda MRK37 » 3 ottobre 2013, 19:39

rFactor2 | WSGT2 – RMT Megane Trophy V6 Pre-Beta Test session Video



This is a small video of a test we performed with the RMT Megane Trophy V6 mod project for rFactor 2.
There is still some work to be don, but it starts to become a nice package.


http://www.bsimracing.com/wsgt2-rmt-megane-trophy-v6-pre-beta-test-session-video/#202303101
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Re: WSGT2 by Team RMT

Messaggioda Simone » 10 dicembre 2013, 16:57

rFactor2 | WSGT2 by Team RMT: Welter LM94 ingame

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Re: WSGT2 by Team RMT

Messaggioda Simone » 16 dicembre 2013, 17:52

rFactor2 | WSGT2 by Team RMT: Welter LM94 ingame

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Re: WSGT2 by Team RMT

Messaggioda Simone » 3 gennaio 2014, 15:26

rFactor2 | WSGT2 by Team RMT: Megane Trophy coming soon

Il team RMT ha annunciato il rilascio delle Megane Trophy V6 nel mese di gennaio ed intanto ci mostrano gli ultimi screen della mod oramai completata.

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Re: WSGT2 by Team RMT

Messaggioda Simone » 5 settembre 2014, 10:43

rFactor2 | WSGT2 by Team RMT: Development update

It has been a long time since we posted anything regarding our WSGT2 mod for… hmm, not sure. Back in 2008 we decided to create a follow up of our WSGT mod for GTR2. The WSGT2 was supposed to be released for ISI’s rFactor 1. Whilst being only a four member team we did set high standards. When in 2009 Image Space Incorporated introduced the upcoming rFactor 2, we decided to halt all work and wait for the rF2 Beta to arrive. This took a little longer than expected.

By the time the rF2 Beta was available, our personal lives had changed dramatically. To have a peek at rFactor 2 modding, we decided to take our old ( build in 2009) RMT Megane Trophy V6 model in-game and tried to get an idea of rFactor 2′s strengths and flaws. To be honest we where not that motivated or exited, but gave it a shot. During the development of the WSGT2 material, we ended up with gigabytes of material. We kept on testing the mod in rFactor 1, and while waiting for rFactor 2 the content grew.

In a perfect world, we would like to release part of the WSGT 2 material for rF2 and Assetto Corsa. That said, there is no such thing as a perfect world, meaning we are still debating what we will or can do.

Today we reached a point where we are discussing what the next step will be. For the moment we have a staggering amount of material, but have to be honest to admit that with the four of us and the time schedules we are running, it will be virtually impossible to release the full WSGT2 mod as planned. Even a few cars might become a problem with the current workload and free time. As friends, and as a Team we are now trying to come up with a few solutions. One of those solutions would be bringing more members into RMT. Admittedly we have tried that in the past, and it became clear that this is not as easy as it might sound. Its very hard to find passionate and committed modding enthusiasts.

If someone out there would hear the calling, and would like to join our little team, feel free to contact us. The attached gallery (about 600 screens) and video’s show you a small amount of material we have created in the past few years. While some material is a good 5 years old, we feel it still comply’s to todays standards. (Keep in mind that all videos are recorded in rFactor 1)

It would be a shame to let it all go to waste. So we are trying our best to come up with a solution that enables us to finish what we started. Thanks for listening.

Arnold Carter Wong , Klaas van Houten, Rick Schoenmaker, Wim Bries
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