Project CARS by Slightly Mad Studios

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 3 maggio 2012, 17:34

Project CARS | Slightly Mad Studios & Pagani annunciano Partnership

Slightly Mad Studios e la casa automobilistica Pagani Automobili SpA hanno annunciato oggi una partnership che vedrà tre vetture del costruttore italo-argentino in Project CARS.
Le società si sono impegnate a collaborare strettamente per perfezionare la rappresentazione digitale delle auto, rompendo nuovi confini in termini di rappresentazione visiva, sensazioni di guida e fedeltà audio.
I membri di pCARS saranno in grado di provare le versioni virtuali della Pagani Zonda R, la Zonda Cinque e la nuovissima Huayra.

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 4 maggio 2012, 12:07

Project CARS | Prime immagini WIP della pioggia

Oltre alla nuova build 202 questa settimana gli Slightly Mad Studios ci sorprendono con le prime immagini della pioggia
nel simulatore pCARS. Ecco cosa ha scritto in merito lo sviluppatore Darren White sul forum WMD:

"I've been working on the wet road particle effects, for now you need to use your imagination and picture the roads with increased reflectivity and specular The WIP images below show the 3 elements I have added to achieve the effect. There is a micro particle effect close to the car, a spray trail left behind the wheels and the fine mist effect that almost looks smoke like. We still need to improved these to get closer to the desired look.
SO far I've setup all 3 systems and created some initial textures but there are still plenty of problems and known issues that we need to sort. The trail still seems too gappy still and a bit bright at times. Too much mist kicks up when going relatively slowly but there isn't enough of it when driving fast and it looks gappy at speed unless viewed front on. The alpha on the mist textures needs darkening also as there is a visible hard edge in game.

Wip shots and some target ref images below."

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 4 maggio 2012, 12:10

Project CARS | Build 202 disponibile per Team Member+

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Build 202 (27/4/12, Team Member+)
Update rolling start option accordingly when selected track forces rolling start
Fix AI throttle cap at 100%.
Adjusted helmet cam exposure to suit new art
Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.
Removed obsolete API to submit records without sector times
In car view exhaust resonation layer enabled
New Azure Coast reverse HUD map added
Enabling helmet cam audio dampening
Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic
New Besos textures checked in
Bodywork_Carbon Max shaders. Specular settings for Matte option updated
Adjust LOD/CUL settings such that distant cars don't disappear so early
Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections
Added the California HUD maps
New Palmer JPLM export
New Anhalt exports
New Bathurst export
New Belgian Forest export
New Besos exports
New Loire exports
New Sakitto exports

Build 201 (26/4/12, Senior Manager)
Adding Chesterfield and California co-ord's
Updated HUD maps with correct T1/2 text
Build script update to add cumulative patching using RTPatch
Bathurst fix for floating instances issues
Bathurst test texturemaps for 3d trees
Belgian Forest - Add new textures
Stock car 1990 - Interior texture. Initial check in.
New Bathurst export

Build 200 (25/4/12, Senior Manager)
Fixed bodywork2 shader with bonnetcam envmap, protect against sampling NaNs
Tweak g-force effects on helmet mesh
Added missing remappable controls to UI
Animation update : paddle animations for GT driver, index finger and thumb now hold the same position
Added Chesterfield HUD map
Color adjust desaturated grass stuff
Helmetview: reverted geometry offset, blurred visor polish, bit of love and magic
Anhalt GP autograss initial version
Palmer JPLM: LODs polished, CPIT optimized, AO added to all LODs + new export
Palmer JPLM: full check + minor fix
Increased decell lock to 50-80% on the diff's of most cars to adress trailing throttle oversteer. Also tweaked the preload and most got a 30% increase. Some increases to acell side where needed to balance throttle oversteer. all cars changed except: Karts, Formula A and B
Set weight distribution non-adjustable on Formula A and B
Added new Azure Coast HUD map
New Palmer JPLM export
New Anhalt exports

Build 199 (24/4/12, Manager+)
Detection of short time after vehicle-to-vehicle contact is now done for all vehicles
Disabled adjustment of inertia tensor for AI vehicles
Re-position helmet mesh for better visibility and realism
Blur helmet mesh slightly (not working for visor yet, to be investigated)
SMAA (levels) runtime code for GUI options
Updated Fanatec SDK to fix runtime calling convention crash. Cleaner layout of libs also
Stockcar 90: new ambient shadow with improved borders
SMAA GUI options added + applinks
Jaguar JPLM - Interior texture. Initial check in.
BAC MONO: livery02.Initial check in.
BAC MONO: new silver wheel.Initial check in.
Derby track maps with new T1/2 text repositioned
California track map with new T1/2 text repositioned
BAC Mono: enabled liveries for black paint material on Livery 1+2
Helmetview - geometry offset and visor tweaks (logos out, texture blur, visual tweaks...)

Build 198 (23/4/12, Senior Manager)
Updated Fanatec CSW FFB defaults
Belgian Forest - add temporary terrain texture
Mitsubishi and Caper logos added
END OF RACE screen updated (as per WMD forum issue) and player can now click on the RWD/FWD buttons
Bologna textures. PSDs for new materials updated textures
F77, changed 3pv camera roof poosition, showing more of driver + animation review changes
BAC Mono: Improved front hoodlock resolution
New BAC Mono export

http://forum.wmdportal.com/downloads.php
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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 4 maggio 2012, 20:27

Project CARS | Build 207 disponibile per Junior Member+ (include la Pagani Zonda R)

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Build 207 (4/5/12, Junior Member+)
NEW PROFILE REQUIRED
Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel
Added adjustment of aerodynamics influence while vehicle is in the air
Update various new profile defaults
Added new Bathurst HUD map
Stockcar_1990: All exterior mapped&textured, CPIT windscreen created, normals flipped,UV2 mapped, reflections texture added, user flag set .Some materials updates
Leonus 68 more robust driver back in(GT_classic) , changing gear animation added, roof camera position modified to show more of driver hands
Pagani Zonda R: pushrod positions matched to CAD. Fixes broken weight jacking effect of caster changes
Palmer JPLM: new suspension geometry for physics based on the model and photo references
Stockcar_1990: springs (front, rear) added
Pagani Zonda R: added custom liveries
BAC MONO: new liveries added
Added Zonda R
Stockcar 90: checks/fixes + prepared export with finished chassis textures
Pagani logo added to splash screen
News ticker updated with Pagani info
Derby: Balanced textures to not look so washed out
New Stockcar export
New Derby exports

Build 206 (3/5/12, Senior Manager)
First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI
Per car FFB scaling reactivated
Add small amount of steering trail back to FFB, to weighten up understeer dropoff, and overall weight, a little
Re-add GUI tyre force modifier to per-car FFB formula. Also set defaults for this for all wheels to 100 (1.0, so no effect)
Fix for track select menu defaulting to right most layout instead of left
FFB: reduce base drag a little. More chance of oscillation but a better (more detailed) feel overall
Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel
Asano LM11: Added missing AO to LODB and LODC, fixed missing damage to some parts; New export posted
BAC MONO: new liveries checked in
BAC MONO: new white rim
Rockford - Added Placeholder Kerb Textures for the oval
New AIW. Fixes cut track problems. Besos National
BAC MONO: added gold label color for livery#05
BAC MONO: new gold wheel
Harrison Pike speedway - Added tower building textures
Gumpert Apollo: camera positions and adjustment limits set. Fixed border issue on ambient shadow texture
Renamed oval to Harrison Pike Raceway
Harrison Pike Raceway logo updated
Besos - new textures checked in
New Asano LM11 export
New Besos exports
New Loire exports
New Harrison Pike Raceway export

Build 205 (2/5/12, Senior Manager)
Reinstate driver/wheel speed shake effects.
Integrated memory leak fix in Participant Gen
First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI
Vehicles Materials Library. Fix for bodywork carbon matte materials
Added first Glencairn HUD map texture
Enabled all cockpit animations (only if present). Reduce steering shakes amount
Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z - fixes odd shadow intersection issue on slopes
Added new Summerton HUD map
Alpha tweak for HUD map
New track map for HUD
Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat
Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations
Eagle Creek - new textures Poles
Eagle Creek - new textures for fences and poles
Eagle Creek - New fences textures
Added Glencairn and Summerton co-ord's
BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec
New Kart 1 and 2 exports

Build 204 (1/5/12, Manager+)
Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting
Besos autograss files checked in
Besos texture colour correction
Leonus 68 initial gear to animation
Caterham r500 animation review + initial gear to animation
Gunmpert apollo : review changes 1PV and 3Pv driver animations
Helmetview - adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers
Helmetview - top part moved lower slightly (to touch screen upper corners in 720p)
Fixed compile error in skinned bodywork carbon shader
Added new Rouen HUD map
Added Rouen Short HUD map
Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders
Remove special cameras from player cycle list
UpdateTool : Used to clean out the profile during patching
Added carbon specific "paint properties" function to allow proper handling of clear-coat colour
Kart02 - Adjusted pedals, fuel tank and radiator hose to better fit driver
Kart01 - Adjusted seat size and shape, pedals and gearlever to better fit the driver
Added Rouen co-ord's into XML for HUD maps
Heusden - new texture
New Caterham export
New Besos exports
New Heusden

Build 203 (30/4/12, Senior Manager)
Remove code to mess with AI throttle on high speed ovals
Stockcar 90: animation pack2(steering 360, gear)
Ariel Atom,Mugen: added gear to animation
Asano x4: gear to, initial animation
Tweaked and tested California Highway Hud maps
Added California track map co-ord's into XML
Caterham R500 - Added damage deformation
BAC MONO: livery03.Initial check in
BAC MONO: new black + orange burnt stripe rim.Initial check in
BAC MONO: new black + orange burnt striped wheel.Initial check in
Besos racelines checked in
Belgian Forest - add new textures
MainMenu News Ticker updated, Version Number now present
Tweaked textures for Azure HUD maps
BAC Mono: Fixed HUD RPM range
Eagle Creek Speedway checked in
New Caterham R500 export
New Besos exports

http://forum.wmdportal.com/downloads.php
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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 5 maggio 2012, 12:19

Brevissimo video WIP della pioggia caricato da Darren degli SMS

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Re: Project CARS by Slightly Mad Studios

Messaggioda Simone » 8 maggio 2012, 12:00

Project CARS | Hockenheim Reality Check

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Campionato Costruttori F1 2010 EntryLevel (Billo & Simone)
Campione Seat Leon Eurocup 2011 e GTC FIA GT2 2011/12
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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 8 maggio 2012, 18:27

Video Trailer Pagani Zonda R in pCARS

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 12 maggio 2012, 12:40

Project CARS | Build 211 disponibile per Team Member+

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Build 211 (11/5/12, Team Member+)
NEW PROFILE REQUIRED (=DELETE DEFAULT.SAV)
Do not shift into neutral when stalling and using manual gears
Disable crash recovery for all cars
Fix in final builds not saving out texturing information for skys
Harrison Pike Raceway - Add new textures for video wall
R500 and BAC Mono: revert tire force reduction in favor of a true FFB fix
Palmer JPLM: suspension animation runtime files. All LODs fully skinned
BAC MONO: Added new liveries
Besos foliage snapped to ground
Besos texture updates
Kart01: fixed 'gear_to' hand position, and offsets in cdv,cdp
Added applinks for the new Helmet and Speed Sensitive FOV options being added
Pagani Zonda R - Removing un-used placeholder interior texture
Harrison Pike - added white line textures for the build
New AIW for the new track and objects - Harrison Pike. Fixes most AI issues
Dropped final drive for better Harrison Pike gearing. Updated AI tyres for more straight line stabilty. Stockcar oval
New Palmer JPLM export
New Besos exports
New Loire export
New Harrison Pike export

Build 210 (10/5/12, Senior Manager)
Crash damage effect torque is now correctly scaled when applied to player vehicle while in contact with the world
Updated applying of forces to player vehicle, resulting from ground material change, while vehicle is in contact with the world
Updated comments about applying forces and torques to player vehicle
FFB: Default steering gain set to 1.0 for all wheels
Rearranged the T1/2 icons.
Harrison Pike Raceway - Add new textures for speaker poles and marshal shelters
New Pit Stands - export files .dds, .mtx, .vhf, .meb, .xml
First revision of Harrision pike inner trees
Updated HUD maps for Glencairn
Adding Besos HUD maps
Updated the Besos maps
Added Besos and Glencairn co-ords
Ariel Atom : removed duplicate files

Build 209 (9/5/12, Manager+)
Integrated particle system fixes
Change default Fanatec CSRE gain to 1.0
FFB: Reduce base drag a little
FFB: Reinstate all additional forces apart from kerbs, damper and spring
Caterham R500 and BAC Mono: Fix for steering pulling right under braking. Also set pushrods to match model so caster changes have the correct effect on weight jacking.
Harrison_Pike_Raceway - add new textures for Start finish podium
Pagani Zonda R: moved roof camera
Pagani Zonda R: fixed LODB rim UVs, fixed RR caliper pivot
Harrison_Pike_Raceway - Add new textures for Digital timer Board
Pagani Zonda R: minimum steering ratio lowered to 5.0:1
Leonus 86: added more space between feet, so they won't collide anymore
BAC Mono: Checked all LODs and fixed some minor bugs (see forum for details)
New tribunes related textures for Harrison Pike
Revert speed sensitive FOV experiment pending menu options
Fixed positioning of track HUD map
Adding Glencairn set of HUD maps
New BAC Mono export
New Zonda R export
New Harrison Pike Raceway export

Build 208 (7/5/12, Senior Manager)
Zonda steering wheel issue fixed
Few small bug fixes
New Pagani Zonda R export

http://forum.wmdportal.com/downloads.php
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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 18 maggio 2012, 21:37

Project CARS | Build 216 disponibile per Team Member +

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Build 216 (18/5/12, Team Member+)
New Milan HUD maps
Added new co-ord’s for Milan maps
MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)
Besos overlays textures updated
Added new Monteray map
New Besos exports
New Harrison Pike Raceway export

Build 215 (17/5/12, Senior Manager)
Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket
Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet
Added new maps and replaced placeholder images
Animated flags – initial data for vertical flags
Animated flags – ART – export setup update
Animated flags – beach and rectangle flags added + thumbnails and ART data
BuildScript : Updated RTPatch history generation using base filename pattern

Build 214 (16/5/12, Senior Manager)
Added support for force feedback tweakers config files
Updated loading of vehicle-specific force feedback tweakers config file
Sakitto:New textures for start gantry asset
Added Milan HUD maps
Added default force feedback tweakers config file
Placeholder icon for track maps
Harrison Pike Raceway – fix tailing
Harrison Pike Raceway – add nmp texture for windows
Replaced old placeholder for track map images
New setup layout in preparation for additional setup items
Final Besos Track maps finished
New Henrico export
New Heusden export
New Sakitto exports

Build 213 (15/5/12, Manager+)
Fix for crash that could occur if AllocStreamBuffer was used
FXAA Enabled on PS3
Replaced placeholder map with finished version
Re-arranged the Trigger icons on HUD map
Harrison Pike Raceway – update textures
Added placeholder Milan HUD map
Loire track textures-Extended a bit the map and removed tents and vehicles
Badenring – Added some trees and bushes around the porsche curves area
Stockcar 90: LODA WIP
Brake squeal levels increased for audibility. React differently to temperature and wheel speed
Memphis textures intial versions
Added Memphis track
set max AI participants to 31 at Memphis oval
New AIW for Mephis oval. Supports 32 with pitlane
BAC Mono – Added AO to all LODs
BAC MONO – New liveries in
Corrected Memphis TRD – forced rolling starts, AI max set at 42
Sakitto:New Textures for Sakitto Time Tower Asset
Memphis raceline initial version
Henrico base textures initial check in
Henrico initial version of the trd file
Henrico initial version of the AIW file
Added Henrico track
3D crowd male variations:Added ingame 1st male variation: head + body.
Harrison/Memphis/Henrico – Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets
Force rolling start at Henrico and set opponent limit to 42
Added new logos for UI
New BAC Mono export
New Loire export

Build 212 (14/5/12, Senior Manager)
Fixed build issues of the OneSock library on PC, PS3 and 360 platforms
Fixed UDP support build issue on 360 platform
Sakitto:New textures for Ferris Wheel asset
Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right
Kart02: placeholder livery replaced with new texture
Kart02: livery entries of #17,18,19 and 20 updated
F68 fixed steeringwheel lock
Stripping of legacy reverb and thining out crowds and tannoy placement
BAC MONO – Interior texture. Initial check in
Added new Northampton Hud map
Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals
Added new Florence maps

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 25 maggio 2012, 19:50

Project CARS | Build 221 disponibile per Team Member+

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Build 221 (25/5/12, Team Member+)
IMPORTANT!
Managers and Senior managers
Please note that due to an unfortunate bug in the patch installer anybody who installed patches 218, 219 or 220 this week will need to uninstall the game completely before installing patch 221 (or later).
This will mean installing the 207 base build from scratch and then applying patch 221.
Apologies for the hassle this causes.

Increased number of LODs allowed from 3 to 4
Updated processing of terrain triangle edge collision constraints, which don't satisfy the removal condition. Such constraints have primary axis adjusted to be equal with triangle (i.e. terrain surface) normal
Game manager WIP:
- Added GameManager class, responsible for creating/joining/leaving game sessions and maintaining their state + member information
- Added GameAttributes class, keeping game session attribute state (also used when creating or searching for sessions)
- Implemented low-level join, create and leave requests and response handling.
Ghost system:
* When a stat is uploaded and a ghost is not requested from the server, the ghost system will be informed about it, so that it can remove the data from memory (which it was keeping for the case it'd be needed for upload)
* Made Ghost manager's physics callback a member function.
* Recorder now remembers whether or not the recorded lap is the participant's best track or event time, so that it can later decide what to do with it
Ghost system:
* Runtime ghost format is now copyable
* Recording buffer no longer inherits from runtime recording format, instead it encapsulates it. This makes it possible to transfer ownersip of the recorded data
* Added functionality to save a recorded ghost to the local cache, replacing any previous (slower) version of the user's ghost on the same track
* Added management of in-memory ghost data, including locks that keep it in memory while other tasks need it.
Ghost system:
* Added a define that I use in development to enable unfinished features (that may not function properly yet). The define is temporary and will be removed once the ghost system is in a more complete state
Removed experimental heating and pressure
Labels added to FOV and Min/Max Speeds sliders on Camera page
Added new Harrison HUD map
Added new Memphis HUD map
Tweaked pitlane on the HUD map for Harrison Pike
New Sakitto AIW's for the new geometry changes. Updated grid sizes to 46 for the GP and East layouts, and 30 for West layout
BAC MONO: livery19
Added Delaware 'temp' icon for testing
Updated Memphis HUD map
Added placeholder track map for Delaware
Harrison Pike Raceway - add new textures for safer zone
New logo added for Delaware
Removed clutch position from CDV for specific cars, that are operated by 2 pedals during race
Added plms' overcast, moved mine to heavy cloud. added cockpit exposure values back in from old wtc although they only work on helmet now
Ariel Atoms: engine braking adjustment to control lift-off oversteer
Added Loire National HUD map
Console specific settings for lens flare intensity
Stockcar90: Added red wheel variation
New Harrison Peak export

Build 220 (24/5/12, Senior Manager)
Implemented game session browser:
- Create GameBrowser class which maintains and refreshes list of running game sessions
- Added game browser query functions to Online Interface
- Fixed the order in which in which online components are terminated. This fixes issue where the game could get stuck in infinite loop on exit
- Fixed bug where the CSProtocol class would not handle messages incoming after the initial HELO response correctly.
- Regenerated header+source with DS server definitions.
Added support functions for game browser testing
Fixed console compilation issue
The DSProtocol class will now remember state changes internally and notify all interested components from the main update tick
Hooked up the remaining speed sensitive FOV sliders in the camera options, so the min/max FOV (75%-115%) and min/max speeds (0-100 mph and 100-300mph) can now be tweaked (if Speed Sensitive is On). Added a workaround for the appfunc checks to avoid block nesting issues
Online: Added ghost present flags and ghost magic data to leaderboard query responses
Fix path for saving statistics file after generation
Rouen: New faster raceline, more accurate raceline. AI behaviour fixed in hairpin
Rouen and Rouen Short: Added support for 42 cars in the AIW and TRD file
BAC MONO: New liveries
Added track HUD map for Loire
Added track HUD map for Henrico
Added track HUD map for Heusden
Tracks, Sakitto. Tweaked textures/PSD files
Added new Anhalt HUD map
Aries:console specific textures for lens flare star and rainbows, compressed to dxt1 to save mem
Racer L4 & V8: fixed exploding damage, offset tires and mismatched mirror mapping in cockpit model
Stockcar 90: CPIT meshes WIP002
Added Anhalt GP HUD map
Re-arranged T1/T2 icons in HUD map.
Updated Anhalt HUD map colours
Added Anhalt, Heusden, Henrico, Euro24 co-ord's for HUD maps
New Racer exports
New Delaware export

Build 219 (23/5/12, Senior Manager)
Online: CSAPI:
* Requests have a pointer to the owning API object. The request is used in callbacks, instead of the API object
* Request setup API has been changed to take the request object as parameter instead of the request Id. This saves a lot of lookups and locks
* Each certificate is only checked once
* Certificate check results do not share a global result variable, which didn't work with parallel requests
* Certificate errors are now included as part of the existing request result
Implemented the initial "hello" message exchange after connecting to the Dedicated Server, which authenticates the connecting client and ensures that the game won't get disconnected by the DS in 5 seconds
Online: CSAPI:
* Added missing call to CURL cleanup
* Multiple requests share DNS cache
Online: Events
* Events are processed even outside the main menu, and even if the some GUI objects do not exist.
* Fixed a problem formatting event properties, resulting in (null) strings in the first prize.
* Fixed several problems with objects being passed as values through ...
* Removed creation of temporary copies where they weren't necessary.
BAC MONO: new liveries checked in
Henrico oval - New complete AIW with raceline, pitlane, pit spots (37) and corridor editing
TweakIt 1.0.0.14 : fixed issues with user property views causing them to refert to the main selected property value
Completly new AIW for Besos GP. This is due to the new geometry in the areas around the hairpin and chicanes
Harrison Pike Raceway - add new textures for floodlights and emmisive
Crowds textures, resized crowd textures and fixed some resolution issues. Updated textures in Arts folders
BAC Mono: adjusted some suspension tuning ranges based on WMD feedback. Defaults unchanged
Added Delaware track
Sakitto track textures- Texture resaved
Badenring Historic: Fixed cut track issue in second chicane. Fixed garage start position behind door post
Wisconsin Raceway: Fixed start positions 60-64 not lined up correctly
Added 48 start positions, basic waypoints and first garage and pit positions at Delaware
New Delaware export

Build 218 (22/5/12, Manager+)
Added Wisconsin Raceway HUD map
New HUD maps for Wisconsin raceway
Added Jin Ding and Wisconsin co-ord's
New HUD maps for Jin Ding
Track lod file-Added new track lod file for Sakitto East layout, first revision
Track lod file-Added new track lod file for Sakitto GP layout, first revision
Track lod file-Added new track lod file for Sakitto West layout, first revision
Track Textures-Added new textures for Sakitto kerbs, wip, first revision
Harrison Pike Raceway - add new textures for Winners Podium
Materials library. Updated PAINT_CPIT material to use a specular map. Some minor tweaks to carbon materials
Paint_CPIT specular map. Texture update for new material
BAC Mono: suspension animations, Ultra detail setup, brake heating tweaked to reflect disc size/material vs. vehicle weight, engine braking adjustment
Collision updates for dynamic prop objects (new pit lane cone) - physics system .xml files
New dynamic objects - logo triangles,traffic cones, pit lane cones
New dynamic object scene for Harrison Pike Raceway (.xml)
Textures for Harrison Pike initial versions
Added new Anhalt HUD map
Added hud tacho files to IGPhaseHUD to fix crash issue
New BAC Mono export
New Sakitto exports

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Re: Project CARS by Slightly Mad Studios

Messaggioda Simone » 1 giugno 2012, 11:36

Project CARS | Annunciata nuova licenza ufficiale con Ford

Gli Slightly Mad Studios hanno annunciato un'importante accordo con Ford Motor Company per portare sul loro nuovo simulatore ben 11 auto del famoso marchio americano.

Questa è la lista delle vetture:

1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)
1967 Ford MK IV
1972 Escort RS1600
1980 Capri (Group 5 – Team Zakspeed)
1988 Sierra RS500 Cosworth (Group A)
1997 Mustang Cobra (SCCA Trans-Am)
2012 Fusion NASCAR Stock Car
2012 Focus ST
2012 Focus ST (BTCC)
2013 Falcon FG (Australian V8 Supercar Car of the Future)
2013 Ford Shelby GT500
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Re: Project CARS by Slightly Mad Studios

Messaggioda Simone » 5 giugno 2012, 10:35

Project CARS | Build 226 disponibile per Junior Member+

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Build 226 (1/6/12, Junior Member+)
- Fix for ps3 compiles
- Fix for the broken track select navigation. SetMenuAutoScroll and SetMenuScrollOnlyOnClip needed set for the location and map screen menus
- Code fix for menu data flag issues in car setup screens (similar to track select fixes)
- Ghost system:
Ghosts will be recorded (and potentially saved and uploaded) in all game modes, to mirror the behavior of stat uploads
Lap Data Header chunk contains information about bit precision used for the data stored in the Lap Data Stream chunk. This makes the compressor more extensible for the future and increases backward and forward compatibility of the data format
Reordered fields in the Lap Data Header chunk.
Ghost player sets up participant for the ghost that is supposed to be replayed in the race
Ghost participant is set up with the correct upgrade specification (fixed a bug where physics and render specifications were mixed up).
- Belgian Forest – update trees and crowds for new inner terrain
- Additional Track Photos submitted by the WMD community
- Caterham R500: camber animation source files added
- Palmer JPLM: added TM hotlap contest livery
- BAC Mono: Tiny UV fix
- Caterham SP300: added CPIT meshes, prepared for 1st export, fixed various issues
- Updates on textures of Harrison Pike. Rescaled , replaced polished up
- Added missing strings for the Tuning Slot screens
- BAC Mono: texture tweaks
- Ariel Atom – Added LODD meshes to all 3 cars
- Caterham sp300r : animation pack1
- Added helmet view for 70′, 80′ and stock
- Sakitto: new textures for kartbuilding
- Stockcar90: Added 2 more liveries
- X4: LODC reworked, LODD added
- Additional textures for bathurst
- X4: fixed damage on LODC and LODB, LODD refined rear a bit
- Basic_windows shaders modified to use a parameter to scale the emissive strength – this is so that a wider range of effects can be achieved without suffering from texture banding issues
- New Thrustmaster Static Adverts for Thrustmaster Sakitto Event
- Grid texturemap bologna
- New Emmissive maps added to tents and vendors assets
- New Emmissived added to Illuminated Trackside Trucks
- New Dynamics Scene for Sakitto GP
- Caterham SP300: added livery 01.02 names
- Sakitto_GP Thrustmaster event dressing
- Caterham SP300: added new black rim
- Caterham SP300: added new livery
- Separated VSOUTPUT and PSINPUT in cloud_model.fx to allow for centroid usage (PS3 doesn’t like it on VSOUTPUT)
- Thrustmaster specific textures .dds files
- Sakitto – Concrete Barrier Fix for Thrustmaster event
- New BAC Mono export
- New Caterham R500 export
- Caterham SP300R added
- New Bathurst export
- New Belgian Forest export
- New Harrison Pike export
- New Satikko exports

Build 225 (31/5/12, Senior Manager)
Implemented additional session calls (and App API for them):
- Change session attributes
- Promote users to session admins
- Advance session state
- Kick users from session
Updated physics to record actor-related events to replay buffer with up-to-date simulation time
Timestamp for start of wheel release phase is now set to up-to-date simulation time
Ghost system:
Fixed ghost decompressor not dealing properly with event id and event version
- Renamed some variables called ghost to ghostId to make it clear when the internal ghost ID is used.
- Ghost player can have either owning or aliasing pointer to the ghost data it is replaying.
- Ghost system will initiate load and decompression of ghosts that should be included in the race.
- Ghost system has a list of ghosts that are being loaded for the upcoming race.
- Ghost system will delay race setup until the ghost data needed to create participants are either loaded or known to have failed loading.
- Format of the ghost car visual chunk has been extended to be more flexible when adding new visual information in the future.
- Ghost format supports interior livery indices.
- Decompressor supports chunks that can be present multiple times in the data stream
- Added support for vehicle upgrade spec to the ghost data stream
Animation fix: gear_to aniumation modified, so that hand never cuts through car mesh in 3PV
Sakitto GP and East tracks: Added pit lane support with 27 pit spots and 54 garage spots. Increased grid size to 54 to match
Fixed up new Track Select and Layout Select screens
Fixed scrolling for car setup load and save screens
Tidied scrolling code for track and layout select
Cloud Work in Progress. (currently the code is disabled)
Basic Cloud Manager creating clouds in a circle in the sky
Setup of Cloud model fx shader that allows passive lighting
Build pipeline changes required for clouds
Setup code for MorphMesh Type
Sakitto: new textures
Ariel Atoms: setup range adjustment, damper ranges from Koni reference, engine/gearbox data matched to source Honda parts
PALMER: vinyl cover update over wood splitter
Stockcar90: Added painting contest winner liveries (Top20)
Stockcar90: added wildcard liveries
Controller Images w-i-p
Set initial wet parameters on treaded tires
Stockcar90: Added LODX/Ultra setup
Stockcar90: fixed missing CGP file for Oval version
Stockcar90: checked/fixed LODs
Update to cloud loading and new changes for shader so it pivots from the pivot center
Belgian Forest – add missing textures
New Stockcar export

Known Issues: Track select screen has some issues with scrolling.

Build 224 (30/5/12, Senior Manager)
Changed attribute parsing to skip over unknown attributes
Online:
- Error information from CSAPI is kept in the storage manager job structure so that it can be examined later
- Added an assert that guards from using uninitialized server URLs before they are known
Ghost system:
- Ghost cache entries have a reference to the cache
- Implemented ghost data server upload and download
- Added development-only code to set up ghost testing
- Added a handy shortcut function to calculate CRC32 of any ghost data, even if it’s not in the CompressedLap data structures (which allows to perform full sanity checks before the full data structures are allocated)
- Added an extra print debug level to separate reasoning information and detailed information about jobs
- Implemented pruning of compressed and uncompressed ghost data from memory cache when the data is no longer needed
- Added interface for locking uncompressed ghost data in memory. This will instruct the ghost cache not to prune the data when it’s locked, because someone outside the cache will need access to it in the future
New GUMPERT Apollo export

Build 223 (29/5/12, Manager+)
Game manager now checks that the server reported all session members before finalizing session create or join
Online:
- CSAPI will not append certain automatic parameters to the requests if the requests override the automatic handling
- Stat manager will properly pass user id through all layers of API and callbacks
Ghost system:
- Implemented support for changing ghost magic for ghosts in memory or the disk cache, if the ghost magic hasn’t been set yet
- When upload is requested by the server, the ghost cache will set the ghost magic to the value sent by the server
- Implemented background compression and decompression of ghost data in ghost background thread
- Implemented support for compression and decompresison tasks in the ghost cache
- Save and load tasks will gracefully fail if their prerequisities are not fulfilled, instead of asserting. This is especially important in case of compression or download failure preceding a save
Fixed ps3/360 compiler error
Track photos asynchronous folder for Track Select screen
Placeholder images updated for TrackPhotos
Harrison Pike initial version of viewer spotlights
Memphis textures initial versions
New Memphis export

Build 222 (28/5/12, Senior Manager)
mplemented handling of all game session-related notifications from the server: user joined session, session member updated, session member left, session attribute changed, session state changed
Special handling of user and attribute updates while joining/creating session
Added logging of various networking/data issues to game manager
Updated adjustment of contact constraint orientation (preventing vehicle scooping) to correctly handle the case where constraint primary axis is perpendicular to vehicle’s XZ plane
Fixed helmet cam audio so it doesn’t remain on during replays or when switching to an AI car. Bug reported on WMD forum
Added on-demand reload of FFB tweaker file to F1 menu (Input/Load/Reload FFB Tweaks). Rename F1 menu option “FFB Grip Multi” to “FFB Grip Multi (Legacy)”
Ghost system:
- Added explicit initialization and cleanup calls for the object encapsulating the ghost background thread
- Implemented task queues (pending and finished) for the ghost background thread
- Ghost background thread is started on demand and stopped when it’s idle for some time
- Compressor and decompressor have now a better interface for returning and/or releasing ownership of the output buffers
- Moved Entry class out of the Cache class, so that forward declaration can be used
- Moved the Cache and CacheEntry routines to more appropriate source files
- Implemented a skeleton of ghost background thread that will perform lengthy tasks like compression or decompression in the background
- Cache entries now have a list of tasks they’re queued for and information about task that is in progress
- Added job queue for the ghost cache
- Deleting cache entries locked in memory will only queue them for deletion, instead of deleting them immediately.
- Ghost cache will now process certain tasks on ghost entries: load/save is implemented, upload/download and compress/decompress will be implemented later. The cache will either perform the tasks on its own, or will offload them to the background thread, as appropriate
- Added API to initiate ghost download. The cache will decide from where the ghost should be retrieved
- Cache search functions will ignore ghosts queued for deletion
Latest Loire HUD maps tweaked.
Delaware: New AIW. Added raceline, pitlane path, corridors edited to usable track width surface
Harrison Pike. removed trees intersecting with tribunes
Harrison Pike Raceway – add new textures for curved wires
Adding Autograss to the Harrison pike track
Forced rolling start and limited participant to 42 on Delaware
Memphis, Henrico, Delaware logos added to splash screen
BAC MONO: Livery colour updates
WTC overcast fog fix
Latest Belgian circuit HUD map added
Added co-ord’s for : Belgian/Memphis/Harrison_Pike_Raceway maps
New Harrison Pike Raceway export
New Sakitto exports

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 9 giugno 2012, 17:52

Project CARS | Build 229 disponibile per Team Member+

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Build 229 (8/6/12, Team Member+)
OneSock threading fixes and improvements:
- Added OneSock lock used to synchronize access to all data shared between OneSock and main threads
- Replaced unreliable usage of volatiles in OneSock lib by proper locking. This fixes OneSock synchronization not working at all in some cases, especially on consoles
- Replaced class-specific locks in Authentication lib by OneSock locking where appropriate. This fixes deadlocks when OneSock and main threads try to access the same resource at the same time
- Fixed several issues in wip hybrid protocol implementation
Ghost system:
- Added GreenLight callback to ghost players.
- Downloaded ghosts will be enabled when the race starts (and sit on the start line until the player crosses the start line), instead of appearing only when the player crosses the start line
Live Delta Potential Lap code improvements to help with a few issues exposed by Winsconsin Raceway
Updated skipping the player's vehicle driveline integration during rolling start, so that wheel fibers remain executed and steering column torque is calculated all the time
Ping rebroadcaster regularly while in a game session. Update current, recent average, highest short-term average and all-time average ping statistics. Pinging the rebroadcaster also lets it know our public IP for NAT punchthrough purposes
Memphis - add new textures for stands
Added additive technique to basic shader
Removed duplicate entry from force feedback tweakers config file
Derby - new dynamic xml file, added cones
Fix for white flashing square bug (tyres shader was missing some normalization on the calculation of the worldnormal)
HDR modes other than photographic exposure were missing a luminance calculation which was breaking FXAA in thoese modes
Sakitto:New textures for fairground assets
Concord initial dynamic objects to make inner Circuit entry more visible
Concord Oval: New compete AIW First pass. 36 pit and start spots
DX11 fix for black silhoette around cars bug
Remove Azure Circuit for now until loft improvements are more progressed
Memphis - add new textures
Stockcar90: livery fixes
Caterham SP300: added new livery
New Delaware Map added
New Concord Map added
Added new track map icons for Glencairn
Updated to new map for Delaware
Concord Circuit - updated name to remove underscores in Menu
New Concord exports
New Derby exports
New Memphis export
New Sakitto exports

Build 228 (7/6/12, Manager+)
Removed surplus namespace keyword from BTCPByteBuffer.cpp
Fix for HDR Cockpit settings
Fix for tcp connections, we now use their host name to get their ip address
Changed the connection code so that you can enter either the target pc's hostname or their ipaddress. You can now connect tweakit to the game running on another pc on your local lan
Ghost system:
- Renamed ghost bit stream put functions to make it clear what is signed and unsigned value
- Renamed delta compression functions to make it clear what is signed and unsigned value
- Delta compression functions take both full value and delta precision as arguments
- Applying deltas to values is now done via explicit functions, instead of direct addition and subtration
- Improved compressor statistics in the debug channel
- Improved delta compression, which can now take advantage of wrapping around the range bounds
- Added unit test for delta compression
- Improvement GhostPrint() debug function to print all parts of the message in one piece, so that the various pieces are not interrupted when printing from multiple threads at the same time
- Improved compressor packet analysis, which will assign the minimum required number of bits to some of the fields in key and delta packets
Live Delta Potential Lap calculation fix; also invalidate the recorded data when vehicle version changes
Delta times shown on the Records screen are now relative to the rank #1 player (as determined by the currently selected filter) and no longer always calculated from the world record holder
Force feedback updates by A.J.:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
- FFB cleanup
- Add SoP signal
Added reading of new force feedback tweakers from config files
Crowd placement
- Created billboard sitting for the unique 50+ grandstands
- Added sittinib billboards in VT
- Added standing / 3D crowd to track
- Added flag baners
- Created *.LOD distance file
- Adeed *.LSD audio file
New added bathurst texturemaps
Crowd sakitto placement billboard
Caterham SP300: added new livery
Stockcar90: fixed small livery issue
Memphis - add new textures for stands
Updated Pagani Zonda R with new data direct form Pagani. HP, spring rates, damper rates, areo downforce and drag updates. Slightly slower overall that previous version
Changed Anhalt_National track variation from GP to National. Fixes the problem of not being able to view this track's leaderboard from within the title
Removed very low instanced trees for Harrison pikes to reduce memory impact
Added Concord tracks to the tracklist and grp list
First pass on Caterham SP300R physics
New logo added for Concord
Derby - new road textures
Added defaults for new force feedback tweakers to config file
Concord circuit added
New Pagani Zonda R export
New Bathurst export

Build 227 (4/6/12, Senior Manager)
Online: Submitting a stat to leaderboard will invalidate cached data about that leaderboard
Stat submits will no longer be delayed until the main menu finishes loading. They are still disabled while in race, but they will restart when the race finishes and loading to the menu starts
Fixed mistake in cloud_model.fx which resulted in build errors on PC, but strangely built ok on PS3
Added new TrackMap icon : Anhalt GP
Added new TrackMap icon : Anhalt National
Added new TrackMap icon : Azure coast
Added new TrackMap icon : Azure coast rev
Added new TrackMap icon : Azure coast 1
Added new TrackMap icon : Azure coast 2
Added new TrackMap icon : Azure coast 3
Added new TrackMap icon : Badenring GP
Added new TrackMap icon : Badenring historic
Added new TrackMap icon : Badenring national
Added new TrackMap icon : Badenring short
Added new TrackMap icon : Bathust
Added new TrackMap icon : Belgian
Added new TrackMap icon : Besos gp
Added new TrackMap icon : Besos national
Added new TrackMap icon : Bologna
Added new TrackMap icon : Bologna reverse
Added new TrackMap icon : California highway
Added new TrackMap icon : California highway rev
Added new TrackMap icon : California highway 1
Added new TrackMap icon : California highway 2
Added new TrackMap icon : California highway 3
Added new TrackMap icon : California raceway
Added new TrackMap icon : Chesterfield
Added new TrackMap icon : California Connecticut hill
Added new TrackMap icon : California Connecticut hill rev
Added new TrackMap icon : California Connecticut hill short
Added new TrackMap icon : California Connecticut hill short reverse
Added new TrackMap icon : Derby gp
Added new TrackMap icon : Derby national
Added new TrackMap icon : Loire
Added new TrackMap icon : Loire national

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Re: Project CARS by Slightly Mad Studios

Messaggioda MRK37 » 15 giugno 2012, 18:05

Project CARS | Build 234 disponibile per Team Member +

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Build 234 (14/6/12, Team Member+)
Added more p2p logging
AC metropole building textures checked in
Northampton 'Wing' textures checked in
Cars.lod simplified and prepped for LODD addition. C->D switch to be updated when all cars are ready.
Lotus 49: removed fake wings. New default setup with wide tuning ranges to try and handle the loss of downforce. Could certainly still use some tuning work
Added Formula Rookie car
Bumped version of all vehicles for Friday's stat reset
Formula Rookie animation pack1 + gear to animation
- tweaked roof camera to show driver helet + hands on wheel
- lowered cockpit camera position to match better with driver eyes level
Belgian Forest Circuit - add new textures for Kart Building and WoodenHut
Formula rookie animation, right hand with tighter grip on wheel .
Belgian Forest - add new textures - stavelot buildings
Lotus 98T textures: restored real logos on textures
Lotus 78 textures: restored textures with real logos
Added few more temp barriers from casino square to tobac corner for azure circuit
Formula Rookie: statistics file created and added
AI disabled at Azure Circuit until working AIW is available
Lotus 49: steering ratio lowered back to previous setting
Azure Circuit : updated sction exiting tunnel for new armco. Hand edited raceline and corridors
Lotus 78/98T textures: replaced GripYeah tires with GoodYear
New Ariel exports
New X4 export
New Lotus 49 export
New Lotus 78 export
New Azure Coast export
New Belgian Forest export
New Northampton export

Build 233 (14/6/12, Senior Manager)
Ghost system:
- The player will be informed on the HUD when some of the selected ghosts failed to load
Fixed bug in BDateTime::GetDaysInMonth when checking Feb in a leap year
When enough information about connectivity/latency has been collected from pinging a member on their all known addresses, choose the best address as the "live link" to the member - all p2p communication will then use this address
Added check to prevent wasted alloc when formatting with an empty string
Refactor and optimise internal physics tick and player physics subtick
- Improvements to performance with changes to PhysX updates
- Default physics internal tick to 600 hz
- Alternative 360hz exe added pCARS_360hz.exe
Memphis:New textures for Scoring Pylon asset
Caterham SP300: added new livery
Upto date co-ords added for maps
New 'placeholder' map added for testing purposes
Added the HUD co-ords for Azure Circuit
Leonus cars renamed to Lotus
Memphis:Tweaked light levels
Memphis:New texture for video wall
Memphis:Source textures for ScoringPylon
New GUMPERT apollo export
New Stockcar export

Build 232 (13/6/12, Senior Manager)
Reverted changes from CL 224287:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
Peer to peer communication WIP:
- Maintain list of all possible IP addresses of session members
- Try to ping members at those addresses
- Give up when there is no reply after severl ping retries, mark p2p address as "live" when a ping request or response is received from the address
Debugged and improved potential lap time prediction method. Bumped version invalidating previously recorded laps
Ghost system:
- Added text message for a ghost load failure to the text database.
- Re-exported text database header.
Gumpert Apollo: Suspension and wiper animations. Wider tuning ranges and small changes to default setup. Adjusted brake heating and glow ranges. Reduced high-rpm engine braking for less lift-off oversteer
Adding supercharger sound for use with Caterham SP300
Adding SP300 engine set
Bathurst texturemaps of slopes
SP300 balancing changes
SP300 engine samples changes
Adding SP300 AI sounds
Caterham SP300: added new livery
BAC Mono: corrected badges (BAC request)
New GUMPERT apollo export
New Azure Circuit export

Build 231 (12/6/12, Manager+)
Updated the game client to handle new datagram format correctly. Initial support for p2p ping messages (which will also serve as NAT punchthrough probes)
Moved all Used textures to the Harrison Pike folder for memory optimization reasons
Rescaled/downscaled/dealphaed maps of Harrison pikes for memory optimisation
Stockcar90: livery fixes
Memphis - add new textures (top stands)
Memphis - New textures
Changed direction arrow for maps (concord, Monterey)
Memphis - add new textures for seats
Derby GP and National: New AIW for new chicane layout. Complete new main path, corridors and racelines done
New Derby exports
New Harrison Pike export
New Memphis export

Build 230 (11/6/12, Senior Manager)
Re-enabled spindle fixups with tweaks to thresholds to take into account higher tick frequency
Set car details on fixup to ensure correct wheel offsets used
Moved ping handling to a separate class
Changed broken spindle detection based on Tom's testing feedback
Concord Oval: New racline and narrowed corridors off the outside walls
Harrison pike textures updated and adding new ones
Concord Circuit: New complete AIW. Supports 36
Removed cones blocking the pitexit of Concord circuit
Added new track maps for Florence
Added new track maps for Harrison
Added new track maps for Henrico
Added new track maps for Heusden
Added new track maps for Jin Ding
Added new track maps for Memphis
Added new track maps for Milan
Added new track maps for Monterey
Added new track maps for Moravia
Added new track maps for Northampton
Added new track maps for Rouen
Added new track maps for Sakitto
Added new track maps for Summerton
Added new track maps for Test Track
Added new track maps for Wisconsin
Sakitto - Removed the Thrustmaster Event Dressing now the competition is over
Caterham SP300: added new livery
Bumped Zonda version to 3
Added new Azure circuit map
Caterham SP300R: new cockpit display
Caterham SP300R: added HUD display
Added Azure Circuit back in now weekly build is done
New Concord Circuit export
New Harrison Pike Raceway export
New Sakitto exports

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Re: Project CARS by Slightly Mad Studios

Messaggioda Simone » 25 giugno 2012, 10:43

Project CARS | Build 239 disponibile per Team Member +

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Build 239 (22/6/12, Team Member+)

Online source structure cleanup, WIP:
- Added generic “OneSock Task” interface.
- Sockets now implement the task interface.
- Replaced socket list by task list class.
Online source structure cleanup, WIP:
- Changed CSProtocol to a task instead of inheriting TCP socket
Fix for skydome not rendering correctly when using envmap boost.
Fix for dynamic maps not rendering correctly on PC
Ref lighting added to correct wtc slot
Static file-updated temp barriers from casino square to tobac corner for azure circuit
Track Textures- New temp kerbs texture for Azure Circuit, first revision
WTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colour
WTC update for night ambient
Azure Circuit: Hand edited newly modified areas to get the AI through without hitting armco’s
Track textures-Added new road textures for Azure circuit, first revision
Belgian Forest – updated viewer trees for pit areaBelgian Forest – fixed issues with missing trees texture – swap wrong models
New Formula Rookie export
New Azure Circuit export
New Belgian Forest export


I changelogs delle builds rilasciate durante il Week
Spoiler: show
Build 238 (21/6/12, Senior Manager)
Inform master server about p2p connection success/failure rate
BManager: Added eManagerUseMicroDelta for a temporary test mode to check usage of microsecond delta during auto tick
Added temporary switch to enable testing of updated physics delta timer
Updated physics manager:
- Adjust physics internal hz based on load
- Catchup enabled by default
Added settings for tick rate as well as min and max
Added logging for over/underclocking the vehicle dynamics
Added logging for delta between ticks and tick length
Physics debug displays internal physics lap times
Online source structure cleanup, WIP:
- Removed unused sources from the project and moved them to “removed” subdirectory. Some will be reused later, some deleted for good.
Added accessor for physics tick rate
Added reference lighitng state
Online source structure cleanup, WIP:
- Got rid of “Tech_Sabre” subdirectory and defines/ifdefs. There is only One OneSock to rule them all now.
Fix for moonlight direction
Added physics tick rate to top right FPS counter
Lotus 49: Revised suspension geometry to reduce rear steer, plus setup tweaks to go with it
Stockcar 1990: Reduced steering lock in attempt to prevent the suspension inversion bug
Belgian Forest Circuit – add new textures for FoodSnackHuts
New Formula A physics. Removed experimental no load sensitivity, revamped grip and aero amounts (downforce is slightly lower). Removed negative ackerman on the front geometry
Formula Rookie: added new livery
Ref lighting condions added to superstorm slot
New Derby exports

Build 237 (20/6/12, Senior Manager)
Added in new cloud lighting
Added in new moon lighting at night time
Fix for being unable to key cockpit exposure
FFB Meter:
- Created Base::BForceHistory
- Added SetName/GetName to Base::BForceEffectBase
- Added force recording to BIDevice, _BGamepadXInputPC, _BGamepadPS3 and _BGamepadXbox360
- Fixed dangling rumble bug in _BGamepadXbox360
- Base fixes for Unicode string copy/conversion
- Removed cForceSteeringVibe, replaced with correctly named cForceSteeringScrub
- Re-enabled Brake Vibe and Rumble Strip (for Gamepads only)
- Added FFB Meter section to Telemetry HUD
Belgian Forest Circuit – add new textures for Medcenter
Formula Rookie: added new livery
Lots of lighting changes to all lighting conditions. including addition of moon light and extended twilight sections. New textures for twilight skies and console specific versions added. cloud settings in wtc, although the clouds will not be visible in game yet
New Lotus 49 export
New Lotus 78 export
New Lotus 98T export

Build 236 (19/6/12, Manager+)
LAN peer to peer support:
- Added helper classes to enumerate local adapters/interfaces
- Create and bind datagram socket before sending create/join session request
- Include list of all local adapter addresses and the socket bind port in create/join requests
- This allows the game to send packets to other session members on the same LAN or VPN directly, without depending on NAT punching to succeed on the LAN router (which usually does not work when both computers try to do so from the “inside”)
PS3 Physics: Add micro sleep after thread yield to allow other threads to run
Belgian Forest – add new textures – Stavelot complex
Formula Rookie: fix for bad auto shift points, slight braking torque imbalance, and reduced engine braking
Gumpert Apollo: revised wiper animation
Northampton ‘Wing’ texture updates
groundcover bathurst and exclusion
Lotus 49 textures. Tweaked glass transparency
360Hz exe removed
New Asano X4 export
New Formula Rookie export
New Lotus 49 export
New Lotus 78 export
New Bathurst export
New Northampton export

Build 235 (18/6/12, Senior Manager)
Change to the camera code so that we now ignore mFar on RTTI and we use a standard far clip of 20000 on standard rendering cameras
Online:
- Fixed a problem with POST body data being destroyed while still in use by CURL
- Changed MD5 calculation from using an undocumented CURL function to use public OpenSSL API
- Fixed several type-mismatch errors in calls to curl_*_setopt.
- Fixed calls to curl_share_setopt( …, CURLSHOPT_SHARE, … )
- Requests to servers that haven’t been discovered yet will gracefully fail
Added early winsock2 include to BSetupPC.hpp. This should solve problems with some windows headers defining structures+functions only for winsock1 but not for winsock2
Base now waits for the Resource Thread to confirm creation before initialising other systems. This addressed an issue in some tools where the main execution finished so quickly that the App tried exiting before the Resource Thread had been able to get started
Remove wait from physics tick update
Re-enabed Azure Circuit AI
Lotus 78/98T: real liveries restored
Lotus 49 Textures. Real logos replacing fictional ones
Lotus 49. rcf updated to use real Team Lotus liveries
Common Textures. Minor Common_CPIT_Specular tweak, brighter gloss
Texture updates on Harrison Pike on kerbs and outer buildings
Kerb texture for Harrison Pike worked over and increased in resolution
Caterham SP300: added new livery
Formula Rookie: fixed name
Formula Rookie: added HUD variation
Caterham SP300: added new livery
Derby – new pitlane texture
Azure Circuit: edited corridors near tunnel chicane exit to preven AI from striking barrier there
Formula Rookie: Added support for custom liveries
Formula Rookie: tweaked camera positions
Belgian Forest Circuit – add new textures for KartingSFHut
New BAC Mono export
New Caterham R500 export
New Formula Rookie export
New Lotus 49 export
New Azure Coast export
New Belgian Forest export
New Derby exports
New Harrison Peak Raceway export
New Northampton export


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Iscritto il: 20 agosto 2009, 17:28
Località: Perugia - Umbertide

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