iRacing.com

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Re: iRacing.com

Messaggioda Simone » 24 aprile 2012, 10:48

iRacing | Video blog pre-release build

Il team iRacing ha rilasciato un "Art & Engineering video blog" prima del rilascio della nuova build

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Re: iRacing.com

Messaggioda Simone » 26 aprile 2012, 11:11

iRacing | Stagione 2012 Build 2 Disponibile in download

Immagine

Il team iRacing ha pubblicato l'ultima build 2012 per il loro simulatore.

Nulla nuova build è disponibile la Cadillac CTS-V, la vettura è disponibile gratuitamente per tutti gli abbonati di iRacing. Inoltre, come annunciato giorni fà sarà possibile acquistare il circuito giapponese di Twin Ring Motegi, nelle varie configurazione ovale e stradale.

La nuova build inoltre introduce anche dei nuovi effetti shader per i tracciati ed un sacco di altre nuove caratteristiche e miglioramenti:

Spoiler: show
Website:

Hosted Sessions

You can now restrict hosted session results to participants only. The checkbox is located in the “OPTIONAL SETTINGS” section of the “HOST A RACE” page. When this flag is set the system will check to make sure that the current user was a participant in the session before either displaying the event results popup or generating event results in csv format.

You can now restrict the viewing / spectating of hosted sessions. This checkbox is also located in the “OPTIONAL SETTINGS” section of “HOST A RACE” page. For this release viewing can be restricted by club only. When this flag is set the system will check to see if the session is restricted to members of one or more clubs. If so it will ensure that the current user is a member of one of the eligible clubs before allowing them into the session as a spectator. This flag will have no effect if you do not restrict the session to one or more clubs. This feature will be expanded in the future to support leagues and teams as well.

You can now specify the maximum amount of fuel that can be loaded into a car. This is specified as a percentage of the car’s maximum fuel capacity and should be an integer between 10 and 100. For example if a car has a max fuel capacity of 20 gallons and you specify 50% the sim will not allow you to fill beyond 10 gallons of fuel. **NOTE: This feature will not be available until later in the week due to last minute technical issues.

UltimatePay Support

UltimatePay is a new payment type that can be used for buying everything except gift certificates and gift recharges. The system supports more than 70 different payment methods worldwide and automatically customizes your payment options based on your country.

This system works differently from the existing credit card and PayPal options in that the transaction is not completed immediately. In some instances such as with the Ultimate Game Card the transaction completes almost immediately but with others such as Western Union it can take much longer.

Additionally, iRacing does not receive any notification of failed or canceled transactions. As a result you will always see an Ultimate Pay Order Information page after you close the UltimatePay popup window. You will see this whether you completed the transaction or simply canceled out of the popup.

For example, let’s say you decide to purchase a car using Boku with your mobile phone. The general flow is you initiate the purchase on the iRacing Member’s site from a popup window presented by UltimatePay. UltimatePay alerts Boku and they will send a text message to your phone. You respond to the text message to complete the purchase. Boku alerts UltimatePay that you completed the purchase and UltimatePay alerts iRacing. At this point iRacing will fulfill the purchase and send you an email to let you know that your car is ready to be downloaded.

It is important to note that some of the payment methods will charge a fee in addition to your order total. iRacing does not control these fees. Please pay close attention to any fee disclosures when completing your transaction.

An additional note is that iRacing is not supporting any recurring payments using UltimatePay at this time.

Site Footer

A new lap counter has been added to the site footer. This displays a recent snapshot of the total laps run across the service since the start of iRacing.

Friends/Watched

It is now possible to remove a friend or watch request to yourself, if you get yourself into that state.

Spectating

The spectating timer will now be 20 seconds for most events. For larger events (some world tour events, etc) the spectating timer will remain at 60 seconds.

Renewals

Fixed a bug where gift cards could not be added to renewal orders.

Simulation:

Graphics

– The graphics engine now supports assignable programmable pixel shaders and multi-texturing on race track related surfaces. Our new track Motegi features this improvement, and New Smyrna also has been updated.

– Visibility culling of track surface decals has been improved, with an emphasis on reducing the number of decals visibly popping in.

– The work-around that helps avoid missing scenery when AMD’s adaptive anti-aliasing is enabled is now always automatically enabled for everyone. The previous setting to enable this option in renderer.ini is now ignored.

Camera Tool

– The focus car is now highlighted in the entry list.

– The ‘/’ camera select key sequence now supports the ‘/’ key when selecting the camera (ie: /<driver position>/<camera><enter> )

– You can adjust the level of scaling applied with the 10x hotkey.

– Added a dB meter to measure the current volume at the mic.

– Most camera tool settings are now saved to the app.ini file.

– By default pan speed is tied to the zoom level of the camera. We have added an app.ini [CamTool] useLinearPan=0.0 value to let you blend between a constant pan speed, or one that slows down with higher zoom levels.

– Added in a non-linear scaling to the analog camera controls. Can be adjusted with an app.ini setting.

– You can adjust the relative speeds of each of the analog controls (move, pan/tilt, zoom) using an app.ini setting.

– Fixed a bug in the depth of field effect.

– Fixed a divide by zero bug in joystick calibration, which may sometimes have crashed the sim.

Spotter

– Fixed the bug that caused the spotter to incorrectly call ‘go low’ when you should ‘go high’.

– Radio on/off sounds should work more consistently now.

– Reduced the number of samples needed to call out numbers.

– Spotter packs can now select a message from a list of possible messages to add variety. You can add up to 100 custom samples per message.

– Spotter packs text messages can now be changed. This should allow for user supplied translations of the spotter pack. See this forum post: http://members.iracing.com/jforum/posts ... 38030.page for more details.

– Long text messages are now automatically wrapped to fit the screen.

– TJ and Steve spotter pack now supports multiple samples per message and custom strings. Special thanks to the Hoff for doing all the hard work.

– New hotkey to turn on and off calling of lap times

– New hotkey to request a notification when the leader crosses the start/finish line.

Telemetry

– Updated the ATLAS plug-in, now it supports english/metric unit conversions and fixed a bug that caused short laps to import improperly. Also simplified installation a bit. You can download the latest iRacingSession.dll fromhttp://members.iracing.com/jforum/p ... 77333.page

– Added in a center front splitter ride height sensor to some cars (CFSRrideHeight). This is currently available for the Chevrolet Impala, Chevrolet Impala Class B, Chevrolet Silverado, HPD ARX-01c, and Williams FW31.

– Added a new parameter ReplayFrameNumEnd that shows you how far from the end of tape the replay head is.

– Added new parameters SessionTimeRemain, and SessionLapsRemain indicating time/laps left in race.

Sounds

– All cars have had their engine/wind/tire volumes balanced to match actual recordings. Many cars have new samples so they sound even better.

– Updated scrape and crash sounds.

– Off throttle volumes should now be louder.

– Most cars have a new low frequency sub-wave sound designed to drive sub-woofers better.

– Fixed a bug where loading a replay could use external engine sounds instead of cockpit engine sounds when in cockpit view.

Driver Aids

– Improved the anti-stall clutch aid to allow anti-stall to be released if the car is rolling fast enough that it wouldn’t stall the motor to do so. This fixes the problem where locking the drive wheels in a braking zone would result in the antistall clutch staying active until next time the throttle is applied even if the brake pedal was released to free up the locked wheels.

Shifting

– Fixed a problem where initiating a sequential upshift with automatic throttle cut while the engine was already being cut by the rev limiter would cause upshift delays.

New Tire Model

– Fixed an issue where a very lightly loaded tire would lose stiffness, resulting in a “floaty” feeling in the lightly loaded tire.

Drafting

– We have improved the drafting math to be more aware of exactly where the edges of a car are, so the exact amount of draft you get for being bumper to bumper or side to side is much more consistent as speed varies, and for cars of different dimensions.

Car Sponsors

– National Guard sponsorship added.

Cadillac CTS-VR

– New car! And it has been given to everyone for free!

Chevrolette Corvette C6R

– Removed unused light flare model from Corvette C6r that could show up in unwanted places when the car was damaged.

Chevrolet Impala

– Now has a new driver model, hands look much better.

– Aero updates to improve accuracy performance.

– Changes to how this car drafts at super speedway tracks.

– Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

– Drag penalty has been increased when certain parts of the car are damaged.

– Adjustable bumpstops have been added along with packer (shim) adjustments.

– Grill tape can now be set based on a choice of 5 options – Min, 25%, 50%, 75% and Full. Tape can be adjusted during pitstops.

– Fuel pressure now displays as if car is fitted with fuel injection instead of carburetion.

– Collision model adjustments to prevent excessive ‘submarining’ when running into the car directly in front.

– Reduced tire pressure adjustment range.

– Reduced cross weight adjustment range on pit road.

– Tire updates.

Chevrolet Impala Class B

– Aero updates to improve accuracy performance.

– Changes to how this car drafts at super speedway tracks.

– Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

– Drag penalty has been increased when certain parts of the car are damaged.

– Grill tape can now be set based on a choice of 5 options – Min, 25%, 50%, 75% and Full. Tape can be adjusted during pitstops.

– Collision model adjustments to prevent excessive ‘submarining’ when running into the car directly in front.

– Reduced tire pressure adjustment range.

– Reduced cross weight adjustment range on pit road.

– More rear-end gear options for short tracks.

– Tire updates.

Chevrolet Impala SS 2009

– Updated to use the New Tire Model.

– Aero updates to improve accuracy performance.

– Changes to how this car drafts at super speedway tracks.

– Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

– Drag penalty has been increased when certain parts of the car are damaged.

– Collision model adjustments to prevent excessive ‘submarining’ when running into the car directly in front.

– Reduced tire pressure adjustment range.

– Reduced cross weight adjustment range on pit road.

Chevrolet Monte Carlo SS

– Now has a new driver model, hands look much better.

– Collision model adjustments to prevent excessive ‘submarining’ when running into the car directly in front.

Chevrolet Silverado

– New driver model, hands look much better.

– Aero updates to improve accuracy performance.

– Changes to how this car drafts at super speedway tracks.

– Improvements to engine cooling and gauge precision to help racing in traffic or the draft.

– Drag penalty has been increased when certain parts of the car are damaged.

– Collision model adjustments to prevent excessive ‘submarining’ when running into the car directly in front.

– Reduced tire pressure adjustment range.

– Reduced cross weight adjustment range on pit road.

– Tire updates.

Dallara IndyCar

– Updated to use the New Tire Model.

– Suspension has been fully updated.

– Single-car and traffic aerodynamics has been updated.

– Damage model has been updated.

– Reduced engine fuel efficiency.

Ford Falcon V8 Supercar

– Updated engine torque curve.

– Reduced engine fuel efficiency.

– Reduced fuel capacity to 75l. Adjusted garage values to correct incremental values to match new fuel capacity.

Ford GT

– Number plates, badging, and position light color changed to match 2010 season.

HPD ARX-01c

– Added missing wire model to external model.

– Updated downforce, sideforce and drag aerodynamics.

– Reduced engine fuel efficiency.

– More low speed (<5000 rpm) engine torque.

– Tire updates.

Lotus 79

– Corrected idle rpms to be more accurate. Now idles at 4000 rpm cold, 2300 rpm warm.

– Added more swaybar options.

Skip Barber Formula 2000

– Now has a new driver model, hands look much better.

Williams-Toyota FW31

– Now has a new driver model, hands look much better.

– Fix for brake glow bleeding out on to the tires of the Williams FW31 car.

– Further correlation with Williams on aerodynamic and mechanical performance of the car. This should help setups get closer to the real thing.

– Reduced engine fuel efficiency.

– Minimum fuel weight changed from 6kg to 3kg.

– Tire updates.

Twin Ring Motegi

– Now available, and features our new track surface shaders.

Circuit de Spa-Francorchamps

– Fixed pace car issues.

Indianapolis Motor Speedway

– Blocked off access to some non-track area and access roads with jersey barriers.

Martinsville Speedway

– Fixed pace car issues.

New Hampshire Motor Speedway

– Fixed pace car issues.

New Smyrna Speedway

– Updated with our new track surface shaders.

Oulton Park Circuit

– Removed floating skid marks.

– Added missing specular highlights (solar reflections) to the section of track exiting pit lane.

– Fixed visual popping issues with some fences.

Suzuka International Racing Course

– Fixed a bump issue in Turn 1.

Texas Motor Speedway

– Fixed a bug where there was some grass edges that were set to concrete or rumble.

USA International Speedway

– Adjusted grass color to bring it more in line with our newer tracks




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Re: iRacing.com

Messaggioda Simone » 11 maggio 2012, 12:48

iRacing | Nuove licenze: NGTC Honda Civic e Honda HSV-010 GT

Steve Myers di iRacing.com ha rivelato che il team di sviluppo ha acquistato due nuove licenze.
Si tratta della Honda Civic NGTC dal campionato turismo inglese BTCC e la Honda HSV-010 GT dal campionato giapponese Super GT.
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Re: iRacing.com

Messaggioda Simone » 1 giugno 2012, 11:04

iRacing | Annunciata licenza del circuito di Bathurst

Il team di iRacing ha annunciato una nuova licenza per la pista di Mount Panorama Raceway, meglio conosciuta come Bathurst, che arriverà nel simulazione nel 2013.
La scansione del famoso circuito australiano è prevista per la fine di quest'anno.

Bathurst si aggiunge a Phillip Island come seconda pista australiana all'interno del simulatore.

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Re: iRacing.com

Messaggioda Simone » 1 giugno 2012, 11:31

iRacing | Primo render della Mclaren MP4-12C

Il team di iRacing ha rilasciato un primo render della McLaren MP4-12C GT3.

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Re: iRacing.com

Messaggioda Simone » 20 giugno 2012, 17:32

iRacing | Quattro nuove piste

iRacing ha annunciato l'aggiunta di quattro nuovi tracciati britannici per il loro simulatore.

Nel recente episodio iRacingTV, Tony Gardner rivela che Thruxton, Snetterton, Croft e Mallory Park si uniranno a Silverstone, Brands Hatch, Oulton Park e il già annunciato Donington Park.
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Re: iRacing.com

Messaggioda evinrude » 30 giugno 2012, 0:31

Domani alle ore 00.00, 120 minutes of thunder a Watkins Glen con la Riley MkXX Daytona Prototype e la Cadillac CTS-V Racecar, io partecipo con la Bellissima (specialmente il cockpit e il suono del motore) Riley!!!
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Re: iRacing.com

Messaggioda Therapy » 30 giugno 2012, 0:43

Secondo me con tutte quelle parole in inglese non sa nemmeno a cosa si è iscritto :nono:

:asdboy:
Cit: per fortuna entro senza problemi ma con Therapy che è già attaccato ai miei scarichi....usciamo quasi appaiati dalla sosta e comincia una serie di giri dove mi sembrava di correre con un negrone omossessuale infoiato che ti rincorre a un secondo o forse meno di distanza...ad ogni staccata ti aspetti che te lo infili...e infatti sbaglio appena una accellerazione e il negrone mi....passa (per fortuna....)
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Re: iRacing.com

Messaggioda evinrude » 1 luglio 2012, 1:01

Pataca!!! :rock: con bing e google per me non ci sono piu' segreti!!!
ps partiamo in 42 evito casini (perche' davanti partivano le cadillac e quindi potete immaginare...) e dopo qualche sorpasso (alle cadillac intendiamoci...10 sec piu' lente...!!!) non so come mi ritrovo 1° :clapping: e per 13 giri comando io...superando qua e la qualche doppiato...comincio a girare su tempi buoni (anche perche' le griglie vengono fatte con criterio e quindi si girava tutti piu' o meno uguale) e poi patatrac...azzolina fondo il motore... :swear: ma vatamaza... :swear: !!! senza parole...ho cullato sogni troppo grandi per me...ma sai ormai ero in ballo...e aldila' dei premi non scarsi direi...vuoi mettere la sborata che mettevo su...caro Thera mi avresti dovuto dare del voi...e invece...!!!
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Re: iRacing.com

Messaggioda Therapy » 1 luglio 2012, 8:19

E invece....posso darti ancora del pirla :asd:
Cit: per fortuna entro senza problemi ma con Therapy che è già attaccato ai miei scarichi....usciamo quasi appaiati dalla sosta e comincia una serie di giri dove mi sembrava di correre con un negrone omossessuale infoiato che ti rincorre a un secondo o forse meno di distanza...ad ogni staccata ti aspetti che te lo infili...e infatti sbaglio appena una accellerazione e il negrone mi....passa (per fortuna....)
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Re: iRacing.com

Messaggioda tommy86 » 1 luglio 2012, 11:36

Therapy ha scritto:E invece....posso darti ancora del pirla :asd:


ahahaahaha questa potrebbe anche finire in firma :rofl1: :rofl1:
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Re: iRacing.com

Messaggioda evinrude » 1 luglio 2012, 12:37

:angry:
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Re: iRacing.com

Messaggioda Beppe16v » 2 luglio 2012, 15:24

:rofl1: :rofl1: :rofl1: il solito pataca... anzi iPataca... :asdboy:
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Re: iRacing.com

Messaggioda Simone » 26 luglio 2012, 22:50

iRacing | Stagione 2012 Build 3 Disponibile in download

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Il team di iRacing ha pubblicato la build 3 per la stagione 2012.

Release notes:
Hosted Sessions
- Gridding – In a multi-class event you can now select a third gridding option “One class per car – grid all cars in a class together”.
- Weight Penalty – You can now specify a weight penalty in kg for each car class independently. The value must be positive and currently the highest the penalty can be set is 250kg. The value can be set in either lbs or kg. If you click on the label “KG Penalty” it will switch to “LBS Penalty” and vice versa. Please note, it always stores the value as kg in the database, so there will be some loss of precision when switching back and forth between lbs and kg.

Notifications
- The notification icon on the footer has been updated so that it is more pronounced. The notification box has been re-styled.


Leagues
- You can now create or join a League through a new built-in League section of the iRacing member site. Leagues provide a place for racers to get together with a group of like-minded iRacers and custom tailor their racing activities to what interests them, as well as a social hub for discussion and organization. Within each league, competition on many levels can occur: “Race Seasons” can be set up where League admins create a schedule of races with or without Championship standings, or more casual one-off races can be set up at any time for fun.

This area is accessible via the new “LEAGUES” link that is located in the primary navigation links area.

When you arrive in this area, you are first presented with a Directory of all of the Leagues in iRacing. Some leagues may be openly recruiting members (indicated by a “Join” button in their row) while others will be closed for private competition. To join a league, click on that Join button to send the league admin an application for membership. If your interest is rather to create a league, click on the large “CREATE A LEAGUE” button in the upper right corner of the screen. This will bring up a dialog where you enter your desired League name and save it (there is a charge for this). Upon league creation, a league management wizard will appear which allows immediate access to adding members, creating race seasons, or personalizing your new League section.

A great deal more functionality is available, and a quick look at this functionality is available in video form by following this link: https://www.youtube.com/watch?v=NOriRMF ... ature=plcp

Simulation

Graphics/UI
- A mouse rollover help capability has been added to the simulation user interface. For now, help is available on setup items in the garage for all the oval track cars, and also on the graphics options screen.
- Try to do something more reasonable if Direct3D 9 has to deal with more than 4 GB of texture memory.
- Allow specifying an alternate FPS limit when on battery power.
- Auto hide the mouse cursor instead of permanently disabling it while driving.
- Fix a bug that caused the mouse scroll wheel to stop working when on secondary monitor.

Spotter
- Make damage spotter messages only play when chatty set to high.
- Make leader/pace positions only play when chattiness set to medium.
- Bump suspension damage threshold up to > 0.8 from > 0.5 to try and minimize how often we hear the ‘you’ve got wheel damage’ message.
- Make SPCC_N21 to SPCC_N99 messages optional, so international translations can override them as needed in custom spotter packs

Telemetry
- Log pit stop and in car adjustments to telemetry (dcBrakeBias, etc).
- Turn on shock deflection to live telemetry (LFshockVel, etc).
- Output shift indicator RPM’s to telemetry.
- Marked shiftIndicatorPct telemetry variable as deprecated. Replaced by DriverCarSLFirstRPM define in the session string.
- Output relative track location of players pit stall to telemetry (DriverPitTrkPct: in the Session string).
- Output gear grind info to telemetry (ShiftPowerPct and ShiftGrindRPM).


Controls/Force Feedback
- Stop G27 shift lights from getting stuck on when you exit the sim.
- Tweak G27 shift indicator to be more linear.
- Finish filling in shift indicator data for all cars.
- Fanatec wheels now display their gear/pit limiter info on the built in numeric display.
- Fanatec CSW wheels now use the shift indicator lights.
- Fanatec pedals vibrate when locking up the wheels with the brake assist aid turned on.
- You can turn off all wheel displays by setting app.ini [misc] enableWheelDisplay=0.
- FFB wheels now use FFB effect to limit wheels rotation to the rotation of the virtual car. Can be disabled with app.ini [misc] steeringBumpStopDeg = -1, or adjusted to any level of firmness using the same variable.
- New app.ini option [misc] steeringFFBLinearForce=0, setting it to 1 will turn off the boost we apply to small FFB forces giving you true linear FFB force output. This will make it more difficult to dial in your FFB feel, so be careful when applying this.
- New app.ini option [misc] steeringFFBBaseOffset=0 that forces the FFB motors to output a minimum force. This can help tighten up a wheel around neutral, when the drivers have a lot of FFB dead zone. Settings in the 0.05 to 0.15 range are typical (5% to 15%).
- Smooth out joystick data when using it to look left/right while driving.
- Improve joystick detection code to better deal with small joysticks, like those found on the Fanatec CSW wheel.

Garage
- Added a notes tab for entering notes that get saved with a setup, for all cars.

Physics
- Fixed a bug in the detroit locker differential that wasn’t unlocking the correct wheel when it should have when unloaded. Makes a noticeable change to turn-in characteristics of all the NASCAR cars.
- Fixed a bug which would cause engine torque to produce twice as much rearward weight transfer as it should, but only while the clutch is slipping.


Black Box
- The F3 black box will now dim the display of other cars that are in a pit lane.

Cars
- The “Chevrolet Impala SS 2009″ and the “Chevrolet Impala Class B” (formerly part of the same package) have been split out into their own packages. With this split the Chevrolet Impala SS 2009 has been re-named the Chevrolet National Impala. Members who owned the single combined package of both cars prior to the Season 3 build will continue to own both cars, but now in the form of two packages instead of one. Going forward the cars will need to be purchased independently.
- The way numbers are displayed on the cars have been adjusted so that there is less space (kerning) between the numbers. This mainly concerns forward and back leaning numbers.

Chevrolet Corvette C6R
- Maximum braking torque has been decreased to reduce likelihood of tire lockup.

Chevrolet Impala
- Tires have been updated and may feel more forgiving at the limit. Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data.
- Grill tape options now come in 10% increments.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.

Chevrolet Impala Class B
- Tires have been updated and may feel more forgiving at the limit. Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data. A fraction less drag at Super Speedway tracks.
- Grill tape options now come in 10% increments.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.


Chevrolet Monte Carlo SS
- Aero forces now act in a fashion more similar to our other high level stockcars. Handling should remain similar or with no noticeable change at all.

Chevrolet National Impala
- The aerodynamics have been updated with newly received data.
- Engine power updated to use NASCAR-spec engine.

Chevrolet Silverado
- Tires have been updated and may feel more forgiving at the limit. Newer more representative tire staggers have been applied.
- The aerodynamics have been updated with newly received data.
- Detroit Locker tuned with more locking/unlocking action torque to match better with the unlocking bug fix.
- Spek gauges have been added to the cockpit.
- Roll bar camera has been updated so the view isn’t blurry.


Dallara IndyCar
- Steering effort reduced at oval tracks.
- More accurate speed estimates for selecting gears in the garage.
- Drafting performance improvements at all track types.

Ford Falcon FG01 V8
- Increase power steering assist.
- Reduced caster limits to more realistic range
- Increased tire degradation.
- Engine fuel economy has been reduced.

Ford Mustang FR500S
- Updates to collision sphere stiffness, damping and strengths.

Legends Ford ’34 Coupe and Rookie
- Full physics refresh to suspension, chassis, tires and baseline setups.

Lotus 79
- Reduce radiator blockage effects while in slipstream.
- Aero oversteer with trailing car in close proximity has been reduced.


Modified – SK and Tour
- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.
- Additional garage variables added for setup tuning including: track bar heights, ballast adjustment, steering ratio as well as rebound and compression damping.

Pontiac Solstice and Rookie
- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.


Riley MkXX Daytona Prototype
- Increased power steering assist.


VW Jetta TDI Cup
- Added the New Tire Model, along with a full physics refresh to suspension, chassis, tires, aero and baseline setups.
- The gauge needles and lit numbers shouldn’t overlap each other at night anymore.

Williams-Toyota FW31
- Fixed a bug inside our inerter function. Inerter ranges have been reduced to satisfy simulation integration step limitations.
- A fraction more max braking torque available.

Tracks
- Flaggers have been added to the Start/Finish Lines of all tracks to display Green, Yellow, White, and Checkered flags. The initial implementation of the flagger is limited to live timing only and will not display the flags in replays, rather it displays the current live state of the flag in the current session. The flagger will not be visible if Vertex Shaders are disabled. Replay functionality and corner works with local cautions will be coming in a future update.
- Older tracks have had their base lighting edited to match some of our newer day tracks. Difference will be subtle.
- Updated track surface shaders have now been added to the following tracks:
Barber Motorsports Park
Circuit de Spa-Francorchamps
Indianapolis Motor Speedway
Iowa Speedway
Thompson Speedway
Watkins Glen International

Barber Motorsports Park
- The gas station has been edited so it displays properly, it is no longer inside out. The attendant at the station is relieved.

Charlotte Motor Speedway
- Fixed a section of track exiting pit road where the car would sink below the surface.

Darlington Raceway
- Fixed the problem with the black box resetting pit requests – a painted line in the middle portion of the pit lane thought it was racing surface instead of pit lane!

Daytona International Speedway
- Adjusted night lighting to reflect the lack of Musco lights.

Infineon Raceway
- Fixed a bump/seam on the corner that leads onto Indy config.

Oulton Park Circuit
- Removed some x-sections on curbing for Fosters config to improve FPS.
- Turn 1 had a segment that was set to concrete that was causing a spec issue, fixed to be set as asphalt.
- Fixed a seam in turn 5 sand trap.

Oxford Plains Speedway
- Fixed a seam in the infield grass on Turn 2 exit.

New Smyrna Speedway
- Adjusted night lighting to reflect the lack of Musco lights.

Suzuka International Racing Course
- Fixed a bug in the West configuration so that pit stalls 14 through 23 will have their laps counted properly.

USA International Speedway
- Fixed a few camera issues with the camera set.
- Widened the race groove by creating a new min and max race line.
- Fixed camera tv1_00; turned off manual focus so cars will no longer be out of focus on the front stretch.

Virginia International Raceway
- The safety truck just outside pit road has been lowered so that it sits on the terrain.
Immagine
Campionato Costruttori F1 2010 EntryLevel (Billo & Simone)
Campione Seat Leon Eurocup 2011 e GTC FIA GT2 2011/12
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Messaggi: 6649
Iscritto il: 20 agosto 2009, 17:28
Località: Perugia - Umbertide

Re: iRacing.com

Messaggioda Simone » 8 agosto 2012, 9:52

iRacing | Prime immagini circuito di Zolder

Il team di iRacing ha rilasciato le prime immagini del circuito Belga di Zolder, che è già possibile prenotare in pre-order.
Il tracciato verrà rilasciato entro fine mese.

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Immagine
Campionato Costruttori F1 2010 EntryLevel (Billo & Simone)
Campione Seat Leon Eurocup 2011 e GTC FIA GT2 2011/12
Avatar utente
Simone

Staff
Coordinatore F1 Entry Level
Pilota F1 Advanced
Pilota GTC
Pubbliche Relazioni
Ricerca e Sviluppo Test Driver
 
Messaggi: 6649
Iscritto il: 20 agosto 2009, 17:28
Località: Perugia - Umbertide

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