[Mod] GT3 v0.91 by Apex Modding

[Mod] GT3 v0.91 by Apex Modding

Messaggioda Simone » 9 giugno 2014, 9:57

rFactor2 | GT3 v0.91 by Apex Modding
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MEDIA ---------------------------------------------------------------------------
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INFO ------------------------------------------------------------------------------------
new version of the mod (0.91)
change logs :

997 :
– internal window render updated
– cockpit view centered
z4 :
– black artefact problem resolve
– upgrade in showroom is now open for all the z4
– B.O.P adjusted
458 :
– .tbc updated with the good value for rear and front tyres
– stop collision bug resolve, if he still exist we see for made one update later
– lods correction for front bump and rear bump
z06 :
– internal window render updated
sls :
– internal window render updated
– lods correction for front bump and rear bump

templates :
– 458 skin Template corrected , you can now paint the banner
– sls windhsieldin can now be painted , just use the window Template and rename the dds when you export him, xxxxwindow.dds in xxxxwindshieldin.dds

Crédits
- 3D Model : Yoss
- 2D work : Yoss, Fanlebowsky
- Skins and Templates : Cartman 78
- Physics : Michael Borda, Marek Lesniak
- Sounds : Yoss
- Trailer : Addyduss


DOWNLOAD ---------------------------------------------------------------------------
DOWNLOAD MOD GT3 v0.91 by Apex Modding (6586 Mb)
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Re: GT3 v0.88 by Apex Modding

Messaggioda Simone » 4 agosto 2014, 14:34

rFactor 2 | GT3 by Apex Modding: Anteprima ingame BMW Z4 GT3

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Re: GT3 v0.89 by Apex Modding

Messaggioda Simone » 19 agosto 2014, 10:58

rFactor 2 | GT3 by Apex Modding: Rilasciata v0.89

change log :

- new lods work on the 3 cars
- fov correction in cockpit view for the 3 cars
- driving view rework on the 3 cars , you can now let the default setup in the game
- Hood cam centered added
- new external Mirror, some players complain about some fps loose
- added some missing sounds , sound experience is different now
- deleted common sounds and new centralised fiagt3 sound folder

set the ffb between 1.4 and 1.7 give better result than let him to 1.0 by default
verify in the control ,settings : the steering rate need to be set to 100 .
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Re: GT3 v0.89 by Apex Modding

Messaggioda Simone » 5 settembre 2014, 11:01

rFactor 2 | GT3 by Apex Modding: Render Aston Martin GT3

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Re: GT3 v0.89 by Apex Modding

Messaggioda Simone » 5 dicembre 2014, 11:52

rFactor 2 | GT3 by Apex Modding: Anteprima ingame Aston Martin Vantage GT3

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Re: GT3 v0.89 by Apex Modding

Messaggioda Simone » 23 dicembre 2014, 15:35

rFactor 2 | GT3 by Apex Modding: Anteprima riflessi luce di notte

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Re: GT3 v0.89 by Apex Modding

Messaggioda Simone » 28 gennaio 2015, 18:03

rFactor 2 | GT3 by Apex Modding: Anteprima Ferrari GT3

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Re: GT3 v0.91 by Apex Modding

Messaggioda Simone » 16 febbraio 2015, 17:02

rFactor 2 | GT3 by Apex Modding: Rilasciata v0.91

0.901 update change logs :

997 :
– internal window render updated
– cockpit view centered
z4 :
– black artefact problem resolve
– upgrade in showroom is now open for all the z4
– B.O.P adjusted
458 :
– .tbc updated with the good value for rear and front tyres
– stop collision bug resolve, if he still exist we see for made one update later
– lods correction for front bump and rear bump
z06 :
– internal window render updated
sls :
– internal window render updated
– lods correction for front bump and rear bump

templates :
– 458 skin Template corrected , you can now paint the banner
– sls windhsieldin can now be painted , just use the window Template and rename the dds when you export him, xxxxwindow.dds in xxxxwindshieldin.dds



Changelog 0.9

3d :

added 3 new cars : bmw z4 , 854 gt3 and camaro gt3

bmw and 854 is Yoss work (3d and 2d )

camaro gt3 is the isi 3d model , isi give us the autorisation to use him .

physics :

- every car have chassis flex implemented.this way is still in work in rfactor2 ,for the next update we hope have something more evolve like Contact Path Model.
– reworked everything (tgm file is new ) in 799 physics for correct the 0.89 understeer with this car, tweaks is still based on real datas .
– tweaked (just a bit ) the sls gt3 physics , general behaviour is still the same , tweaks is still based on real datas .
– tweaked (just a bit ) the z06 gt3 physics , general behaviour is still the same , tweaks is still based on real datas .
– michael borda tweak the camaro gt3 isi physics, we don’t wanna add one car who is not able to run the same lap time the others can do.
– z4 gt3 and 854 physics is michael borda work .new tgm for those two cars .
– tyres wear is different on every car,some testers run 1h 10 without change tyres when we made the B.O.P.
– car is no longer stopped on rumbl and sand , we pass some time on this way for try to debugg the problem .we hope this time we kill the problem.
– ffb working fine on t500,t300, g27,g25, on the testers each controller named before is present .

- every car is able to complete 1.40.xxx in hockenheim ring by tommy78 with one good setup
– every car is able to complete 2.00.xxx in silverstone 1.35 by isi with some work on car setting
– every car is able to complete 1.31.xxx in heartland topeka

graphics :

- front and rear flare added on z4,sls, z06,799
– debugged the lod problem of the rim of the sls.
– remade some lods on the sls for trying to preserve some fps.

Know bugs :
– some bug can occur,it s not the final version of the mod. On the next update we try to do better .you are free to post the bug you see, we correct him for the next update.


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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 17 febbraio 2015, 0:51

:clapping: :)
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Re: GT3 v0.91 by Apex Modding

Messaggioda Simone » 16 aprile 2015, 16:19

rFactor 2 | GT3 by Apex Modding: Anteprima McLaren MP4-12C GT3

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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 15 marzo 2016, 0:46

Up:
V_0.930

WIP;
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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 8 luglio 2016, 1:42

UpDate :

0.928 Update

- last cpm tyres on all the cars ,tyre wear adjusted

- last b.o.p on all cars based on the results of the 2 first race on racingfr online champ

first race : http://www.racingfr-online.com/hotlap/index.php?id=637
2nd race : http://www.racingfr-online.com/hotlap/index.php?id=638
third race training : http://www.racingfr-online.com/hotlap/index.php?id=641

- pit time are the same now for all the cars

- corrected mp4 rbump who dissapear in high settings

- corrected mp4 engine who explode sometime in draft situation

- corrected chassis flex on the 458 and 997 , less slide effect less wear ,grip feeling enhanced , less understeer

- camaro veh filter reworked for avoid the problem with the isi camaro

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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 8 luglio 2016, 1:45

0.930 Update 6/12/2015

Mod : http://79.98.18.55/downloads/AM_FIAGT3_2012_0930.rar
Steam : http://steamcommunity.com/sharedfile.../?id=570027793
Template : http://79.98.18.55/downloads/AM_FIAGT3_TEMPLATES.rar


YOU NEED TO UNINSTALL ANY PREVIOUS VERSION

Physics changes by Lgel

1 The revised physics while retaining the unique features of each car and offer now similar tuning ranges for every car.
2 AI speed has been balanced too.
3 Each car needs a specific setup, those of previous version 0.92 may not work as intended.
4 The default setups are meant to be drivable out of the box, they are on the safe side (mild understeer).
5 They are not optimal for braking strength and balance, gearing, cooling of motor and brakes, and may be tire pressures.
Tires reach their pressure balance after 5 to 6 laps, they don't like to be abused.
6 Cars should have similar level of performance, depending on tracks some cars may be faster than others, for leagues the recommended
mean of leveraging performance is to impose weight penalties as FIA does in real life for these cars.
7 pits time for every car are now the same

Graphical changes by Tosch

1 Rendering of every car, body, windows and rims.
2 New flare lights on every car, only one plane object for each light needed now.
3 Optimized lods on every car to improve FPS hickups and avoid ghost objects.
4 New collision 3d model, less than 100 polys, to avoid some strange collision bug.
5 Added moving mirrors (thanks redapg for the help).
6 Windshield and windshield banner problem fixed.
7 2015 spa 24h Z4 skin added.

We want to thank the beta testers who ran the cars on multiple tracks,
and helped us improve the handling of the cars.
Without their collaboration this mod wouldn't be the same.

Alpha-Bravo
David O' Reilly
Lestrat
Tosch
Diogo Oliveira Falcão
Marc Collins
Ronnie

Last update 30/08/2015
Apex Modding would like to present you the first car of a GT3 mod for rFactor 2: Mercedes-Benz SLS AMG GT3


http://isiforums.net/f/showthread.php/18073-Apex-Modding-GT3-mod-%280-935%29
Ultima modifica di Guglya il 8 luglio 2016, 2:08, modificato 1 volta in totale.
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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 8 luglio 2016, 1:52

0.935 Update

Mod: http://79.98.18.55/downloads/AM_FIAGT3_2012_0935.rar
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=570027793

here we present the 0.935 version of the mod.
She is a B.O.P version made by; https://www.rennsimulanten.de/ and p1gaming: http://p1-simracing.net/ for
this event : http://p1-simracing.net/index.php?th...h-may-2016.86/

- the used track for the b.o.p. was spa, bathurst and Nordschleife
- corrected milky window in cockpit view on the mp4 and z06
- camaro crash with 2013 rain tyre resolved
- camaro damage updated
- z4 new suspension and less understeer
- more seat range on sls
- sls upgrade on showroom for turn off the heat haze

we provide the build without the shared sounds , don't delete the AM_FIAGT3_2012.rfcmp
we try to keep the different way all the car feel and react ,to provide something where the pace between all the car
are good for help the endurance event of the league

http://apex-modding.com/index.php
paypal donation link :
English : https://www.paypal.com/cgi-bin/webscr?c ... N7H7TBLNMA
Ultima modifica di Guglya il 8 luglio 2016, 2:06, modificato 2 volte in totale.
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Re: GT3 v0.91 by Apex Modding

Messaggioda Guglya » 8 luglio 2016, 2:00

Car Specific Notes

Camaro GT3 2012
The ISI car with some Apex mod-specific limits (locked gear ratios), it feels kind of silly to talk about setting it up. The chassis is very forgiving of tuning and changes produce only small effects on lap times once camber & tire pressure are set. Mainly, stay away from the differential as the coast side is so strong it just pushes on corner entry. I wish the maximum braking force was a tad higher because the tires have the capability. I tested a spread of wing values and present what was fastest for me; a touch more wing will inspire more confidence if needed.

799R GT3
Such a neutral car on the skidpad! You can dial in all the wing you want, but this is the maximum that I'd recommend as the drag affects acceleration. Tuning the slow rebound, you can feel the chassis demanding things of you, "more of this, less of that". I left plenty of curlicue skidmarks on Silverstone's Maggots & Becketts corners while trying to find the right balance. You definitely have to stop and ask yourself whether it was your fault or the setup's fault each time.

854 GT3
I started on the skidpad with full springs, no swaybars, to balance the chassis and find a camber setting. Add in rear wing and adjust the springs to remove aero push. Testing on the tracks quickly pointed out that the tire temperatures would rapidly spike, suggesting that the shocks couldn't control the maximum spring rates. I dropped the spring rates into the range they're currently at and the magic started happening. Did not take long to find good values for slow rebound. Fast rebound settings eventually revealed themselves while adjusting the brakes at the end of Portugal's bumpy straights.

BMW Z4 GT3
The BMW has lots of aero push, so you can't use much wing. I wasn't totally happy with my first release as it was too nervous and I was chasing my tail (literally!) adding front slow rebound to make the chassis settle after braking. Similar problem with the McLaren, at the opposite end, finally reminded me that I was asking the shocks to do the work of springs, so I threw away the front swaybar and increased the front spring rate to compensate. Tire pressures came down because it was too skittish in my first release. Finally, in an effort to find more front downforce, I first tried closing off the brake ducts, but that didn't show any effect, so instead I closed off the radiator which helped a bit; if you experience overheating with the current release, open the radiator one notch. *** see "15-Minute Exercise for the Reader" on page 2 of this thread***

Corvette Z06-R
Most inviting to toss through turns! But restrain yourself as tire wear will eat away at lap times if you let it slide. Like the McLaren, the Corvette has oversteer that can't be tuned out when you take away the wing on the skidpad. This setup came together surprisingly quickly because the Corvette exhibits little to no aero push, thus it can run as high of rear wing as you dare. The chassis balances between slow speed and high speed no matter how you tune. Quirks of the chassis that had to be worked around are a minimum front camber of -2.0 deg and rear spring maximum of only 971 lbs/in. An experiment worth trying on the Corvette is to find when wing angle produces too much drag.

McLaren MP4-12C GT3
The first wild discovery with the McLaren is that the chassis has massive oversteer that can't be dialed out until you increase wing to 4 or 5! At that point, you can start adding rear spring/swaybar as you add more wing. I made the mistake of trying to use the rear swaybar in an effort to help tire temperatures. The result was a car that didn't have as much aero push as the default setting, but it wasn't really faster because the dynamic handling was no better no matter how much slow rebound I added. The "aha" moment arrived, I minimized the rear swaybar (you can't remove it) and compensated with spring rate. A final tweak, in an effort to ease the outside front tire's burden, was to maximize the caster.

Mercedes SLS AMG GT3
Pigs really can fly! Learning from the BMW, closing off the radiator reduces aero push. Unlike the BMW, you can't use minimum cooling setting. Rear wing is one touch too far for optimum acceleration. However I found I could turn very consistent laptimes, so you might find it useful for tracks with shorter straights.

Apex Modding GT3 v0.935 base setups
updated: 3 Jun 2016

Your feedback is appreciated! Please reply to this thread or send a PM.

Camaro GT3 2012
https://drive.google.com/file/d/0B9HI-DiqotHYZ2JRem5ydlVXQlU/view?usp=sharing

799R GT3
https://drive.google.com/file/d/0B9HI-DiqotHYelFyTjQyMkpYR0E/view?usp=sharing

854 GT3
https://drive.google.com/file/d/0B9HI-DiqotHYOE1rT18wbkRuczQ/view?usp=sharing

BMW Z4 GT3[url][/url]
current; https://drive.google.com/file/d/0B9HI-DiqotHYMnkyOWx2YmNOeUk/view?usp=sharing

Corvette Z06-R
https://drive.google.com/file/d/0B9HI-DiqotHYNFZya3RnWWFNdDQ/view?usp=sharing

McLaren MP4-12C GT3
https://drive.google.com/file/d/0B9HI-DiqotHYMUdRMzM0WEZVZ1U/view?usp=sharing

Mercedes SLS AMG GT3
current https://drive.google.com/file/d/0B9HI-DiqotHYTVVSRy13ank2OHM/view?usp=sharing

Thanks to Apex Modding for sharing their very lively, entertaining, and growing collection of GT3 racecars! In the continued spirit of sharing and enjoying, I offer these setups as an alternative to the defaults. The neutral steering was derived from skidpad tests, adding aero downforce until aero push could not be tuned out, and then shock dynamics & brakes tuned by alternating between Portugal and Silverstone with a spot check at Sebring. Some tracks, like Mid-Ohio (cresting hills in the middle of turns), will likely need alterations to the setups or an adjustment in driving style.

If you wish to further tune the setups:
1) Make sure it's not a driving problem. Primarily, if you're having snap spins at turn-in after applying hard braking, I'd suggest braking a little earlier. Likewise, tire temps will tell you if you're overdriving.
2) Increasing slow rebound will add "liveliness", decreasing slow rebound will remove "liveliness".
3) If snap spins are still a problem for you, increase front slow rebound or add understeer by increasing front springs/swaybar.
4) For more oversteer in medium & fast corners, decrease rear wing.
5) My camber settings are conservative due to the skidpad and my driving style. By all means increase the camber if you prefer!
6) After any spring/swaybar/wing/camber changes, recheck brake balance and maximum braking force.
7) Explore what I didn't visit: adjust rear ride height to dial out aero push at speed due to the rear downforce pushing the rear ride height lower than front ride height. Motec or just watch high speed tire temperatures.

http://isiforums.net/f/showthread.php/2 ... ase-setups
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