rFactor2 | Download Build 1008 (25/09/2015)

rFactor2 | Download Build 1008 (25/09/2015)

Messaggioda Simone » 1 ottobre 2015, 11:46

rFactor2 | Download Build 1008 (25/09/2015)


STOCK CARS:
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In order to take full advantage of the stock car features, it is recommended that users do the following:
1) Enable the StockCarRules.dll and KnockoutQualifying.dll plugins. In single-player, this can be done in the UI Settings. For dedicated servers, operators will have to open the CustomPluginVariables.JSON file (in the UserData\player directory) and set ” Enabled” to 1 for both of these plugins.
2) Download and install the “National Stock Car Racing 2015” mod. This contains many rules settings geared towards stock car racing.

FEATURES:
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Added a couple pieces of info to the internals plugins: approximate tire radius, and the pitstop lap distance.
Added FrontToeOffset and RearToeOffset garage settings which supplement FrontToeIn and RearToeIn.
Added a tiny bit of configurability to the new ‘Low Speed Info’ message box. PLR file value “LSI Top” lets you set its vertical position or disable it altogether.
Implemented the ability for rules plugins to control whether each vehicle is currently allowed to pit.
Added code to get stock car style gauges to work. will take a number of materials (defined in cockpitinfo.ini file parameter “STOCKCARGAUGE”), and turn them on or off depending on how close the player’s speed is to the pitlane speed.
Added .tbc variable “RoadGrooveSqrdGripEffect” so AIs will experience the same grip curve vs. groove as the human driver does.
Attempt to get AI drivers to be more flexible in their line following when trying to draft on superspeedways. (humans don’t necessarily follow the recorded driving lines) Can be disabled by setting playerfile option “AI Logic Override” to 2.
Added a gizmo to the UI in order to turn plugins on and off. In the future, you’ll also be able to edit custom plugin variables here.

MULTIPLAYER:
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There exists a new multiplayer.json variable “Plugin Heartbeat Rate” which can be turned off or set to different update rates. In addition, the plugin will be signaled that this is a heartbeat update by setting ScoringInfoV01::mGamePhase to a new value of 9 meaning “paused”.

FIXES:
————-
Fixed slow car cycling
Fix for missing update cmps
Fix a problem with admin commands /pitby*
Fixed mod mode camera editor crash on camera selection by disabling camera naming in the release mod mode.
Fixed some problems where vehicles were moved or re-initialized at unexpected times.

MODDING / PUBLIC DEV:
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Fixed bug with updates not showing in game UI select list.
Fixed bug when creating vmod with updated components.
Added ability to normalize collision corridors in the AIW editor (show collision corridors, select waypoints, then select normalize corridors).
Added # of waypoints selected to the AIW waypoint selection menu header.
Raised line drawning to be 0.1 meters above the track.



gJED v0.844 :
With the release of rFactor 2 Build 1008, we’ve included the latest version of gJED in the Support\Tools folder. Quite a few bugs and occasional quirks were addressed.

Point the Shader Path to Core\Shared or integrate it into your usual SDK folder structure.

Changelog:
Material editor scrollbars now work properly when moving to/from Matlib/Material/Texture panels
Side-by-Side error reported in event log is now gone
Mesh ‘No Render’ option now correctly toggles mesh visibility
Matlib/Material/Texture editor dialogs are now wider to accommodate long shader names
Added texture reload butons to Material and Texture editors to allow fast reload of modified textures
Shader list in Material editor now shows proper shader names
Main window size and location from most recent session are now restored at startup
ESC key no longer closes app
Search path list in the Open File dialog is now optimized to only show each path once with cleaner formatting
Applying matlib/mesh/mapper settings from .gmenv file now set to true by default
Added omni light toggle button to main toolbar

Major known issues:
gJED does not yet support any animation features from FBX
gJED does not read .gen files yet
Any colors (including custom colors) set from the color pickers are not saved yet
Mesh ‘deformable’ toggle still doesnt work properly
Alpha test meshes are hard to pick for now


DOWNLOAD

DOWNLOAD FREE DEMO BUILD 1008
http://rfactor.net/web/rf2/rf2dl/

DOWNLOAD MIRROR CONTENT BUILD INSTALLER BUILD 1008
http://rfactor.net/web/rf2/rf2dl/

DOWNLOAD MIRROR LITE BUILD INSTALLER BUILD 1008
http://rfactor.net/web/rf2/rf2dl/

DOWNLOAD INTERNALS PLUGINS AND DEV MODE BUILD 1008
http://rfactor.net/web/rf2/devscorner/
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Simone

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Re: rFactor2 | Download Build 1008 (25/09/2015)

Messaggioda Gabriele Bosi » 1 ottobre 2015, 12:10

:clapping: :clapping: :clapping:
Tra l'altro il KnockoutQualifying è un ottimo plug in anche in ottica F1...
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Gabriele Bosi

 
Messaggi: 2660
Iscritto il: 25 marzo 2011, 17:05
Località: Bellusco (MB)


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