NIENTE PAURA, VRG E' SEMPRE IN ATTIVITA', SOLO CHE IL FORUM ORMAI E' STATO RIMPIAZZATO DAL NOSTRO SERVER DISCORD, MOLTO PIU' MODERNO FACILE E IMMEDIATO. TI ASPETTIAMO!
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Gabriele Bosi ha scritto:So già che lo comprerò e poi me ne pentirò...
ti capisco...comprai il 2011 e devo dire che ci giocai anche parecchio non essendo bellissimo ma col joypad si poteva usare.
Poi comprai anxhe il 2013 e devo ammetterw di averlo usato si e no 5 volte e malgrado l'uso del volante l'ho ritenuto ingiocabile. Col joypad praticamente impossibile. Spero quindi di resistwre almeno quest'anno alla tentazione e di risparmiarmi qualche decina di euro.
Nel mondo ci sono tre tipi di persone: quelli che fanno succedere le cose, quelli che guardano le cose accadere e quelli che si chiedono che cosa è successo.
Anche io preso per farci qualche garetta con i vecchi amici.. ma ogni volta che poi salto in macchina non resisto per più di una decina di giri... ormai sono abituato ad un altro tipo di simulazione e non mi diverte più come un tempo... peccato. I problemi grossi legati al multiplayer purtroppo sono rimasti invariati, il net code da quel poco che ho avuto modo di vedere sembra pressochè identico. Hanno migliorato alcuni aspetti e aggiunto le auto storiche che sono decisamente piu divertenti da guidare.
Ps per chi lo avesse su PC il mio nick su steam è sempre oliva18, magari ci becchiamo in pista anche li
Multiplayer match making issue:
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes. AI will also no longer pit to change tyres when re-loading from a Mid Session Save.
Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.
AI no longer pit immediately after a safety car
AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.
Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.
Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.
Minor Issues
Added functionality to view gamer card / profile on results screens.
The race director will now be available in co-op if the one player retires from the season in qualification or practice.
Changes to audio mix volumes while on track.
Steam Achievements are now visible / displayed correctly.
Resolved an issue where a lobby would incorrectly show as being full.
Fixed a network issue where AI would not receive penalties correctly at the end of a race.
Fixed an occasion where AI cars could exit their box into the pit lane too fast.
Turning collisions off will now also disable the safety car.
Changed the car lighting on Yas Marina during the night.
Fixed a crash relating to a vote to end a session with players that have joined in progress.
Multiplayer ghosting issues fixed.
Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
McLaren Cockpit view texture update.
Updated collision boxes on the Williams FW14B & the Ferrari F92A.
Updated collision audio, and fixed some cases of audio drop out.
Resolved an issue in Split Screen where the player ones camera could slightly flicker.
Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.